Only enable fragment shader depth rounding for Heroes Phantasia, should reduce flicker.
Doens't fix but helps #6485
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6 changed files with 20 additions and 4 deletions
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@ -41,5 +41,6 @@ void Compatibility::Clear() {
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void Compatibility::LoadIniSection(IniFile &iniFile, std::string section) {
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iniFile.Get(section.c_str(), "NoDepthRounding", &flags_.NoDepthRounding, flags_.NoDepthRounding);
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iniFile.Get(section.c_str(), "PixelDepthRounding", &flags_.PixelDepthRounding, flags_.PixelDepthRounding);
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iniFile.Get(section.c_str(), "GTAMusicFix", &flags_.GTAMusicFix, flags_.GTAMusicFix);
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}
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