More Draw2D refactoring
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1921338782
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65e4e249ec
4 changed files with 81 additions and 47 deletions
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@ -375,11 +375,11 @@ protected:
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Draw::Texture *MakePixelTexture(const u8 *srcPixels, GEBufferFormat srcPixelFormat, int srcStride, int width, int height);
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void DrawActiveTexture(float x, float y, float w, float h, float destW, float destH, float u0, float v0, float u1, float v1, int uvRotation, int flags);
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void DrawStrip2D(Draw::Texture *tex, Draw2DVertex *verts, int vertexCount, bool linearFilter, Draw2DShader channel, float texW = 0.0f, float texH = 0.0f);
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void DrawStrip2D(Draw::Texture *tex, Draw2DVertex *verts, int vertexCount, bool linearFilter, Draw::Pipeline *pipeline, float texW = 0.0f, float texH = 0.0f);
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Draw2DPipeline *FramebufferManagerCommon::Get2DPipeline(Draw2DShader shader);
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void DrawStrip2D(Draw::Texture *tex, Draw2DVertex *verts, int vertexCount, bool linearFilter, Draw2DPipeline *pipeline, float texW = 0.0f, float texH = 0.0f);
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void Ensure2DResources();
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Draw::Pipeline *Create2DPipeline(std::function<RasterChannel(ShaderWriter &)> generate);
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Draw2DPipeline *Create2DPipeline(std::function<Draw2DPipelineInfo(ShaderWriter &)> generate);
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void CopyToColorFromOverlappingFramebuffers(VirtualFramebuffer *dest);
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void CopyToDepthFromOverlappingFramebuffers(VirtualFramebuffer *dest);
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@ -394,7 +394,7 @@ protected:
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void BlitUsingRaster(
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Draw::Framebuffer *src, float srcX1, float srcY1, float srcX2, float srcY2,
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Draw::Framebuffer *dest, float destX1, float destY1, float destX2, float destY2, bool linearFilter, Draw2DShader shader, const char *tag);
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Draw::Framebuffer *dest, float destX1, float destY1, float destX2, float destY2, bool linearFilter, Draw2DPipeline *pipeline, const char *tag);
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void CopyFramebufferForColorTexture(VirtualFramebuffer *dst, VirtualFramebuffer *src, int flags);
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@ -511,10 +511,10 @@ protected:
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Draw::SamplerState *stencilUploadSampler_ = nullptr;
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// Draw2D pipelines
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Draw::Pipeline *draw2DPipelineColor_ = nullptr;
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Draw::Pipeline *draw2DPipelineDepth_ = nullptr;
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Draw::Pipeline *draw2DPipeline565ToDepth_ = nullptr;
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Draw::Pipeline *draw2DPipeline565ToDepthDeswizzle_ = nullptr;
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Draw2DPipeline *draw2DPipelineColor_ = nullptr;
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Draw2DPipeline *draw2DPipelineDepth_ = nullptr;
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Draw2DPipeline *draw2DPipeline565ToDepth_ = nullptr;
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Draw2DPipeline *draw2DPipeline565ToDepthDeswizzle_ = nullptr;
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Draw::SamplerState *draw2DSamplerLinear_ = nullptr;
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Draw::SamplerState *draw2DSamplerNearest_ = nullptr;
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Draw::ShaderModule *draw2DVs_ = nullptr;
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