Some simple optimizations to texturecache
This commit is contained in:
parent
b8eab42add
commit
66a098c863
1 changed files with 138 additions and 240 deletions
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@ -28,8 +28,7 @@
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// TODO: Speed up by switching to ReadUnchecked*.
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struct TexCacheEntry
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{
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struct TexCacheEntry {
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u32 addr;
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u32 hash;
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int frameCounter;
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@ -54,8 +53,7 @@ u32 *tmpTexBufRearrange;
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u32 *clutBuf32;
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u16 *clutBuf16;
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void TextureCache_Init()
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{
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void TextureCache_Init() {
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// TODO: Switch to aligned allocations for alignment. AllocateMemoryPages would do the trick.
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tmpTexBuf32 = new u32[1024 * 512];
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tmpTexBuf16 = new u16[1024 * 512];
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@ -64,8 +62,7 @@ void TextureCache_Init()
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clutBuf16 = new u16[4096];
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}
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void TextureCache_Shutdown()
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{
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void TextureCache_Shutdown() {
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delete [] tmpTexBuf32;
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tmpTexBuf32 = 0;
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delete [] tmpTexBuf16;
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@ -76,12 +73,9 @@ void TextureCache_Shutdown()
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delete [] clutBuf16;
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}
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void TextureCache_Clear(bool delete_them)
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{
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if (delete_them)
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{
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for (TexCache::iterator iter = cache.begin(); iter != cache.end(); ++iter)
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{
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void TextureCache_Clear(bool delete_them) {
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if (delete_them) {
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for (TexCache::iterator iter = cache.begin(); iter != cache.end(); ++iter) {
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DEBUG_LOG(G3D, "Deleting texture %i", iter->second.texture);
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glDeleteTextures(1, &iter->second.texture);
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}
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@ -93,12 +87,9 @@ void TextureCache_Clear(bool delete_them)
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}
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// Removes old textures.
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void TextureCache_Decimate()
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{
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for (TexCache::iterator iter = cache.begin(); iter != cache.end(); )
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{
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if (iter->second.frameCounter + TEXTURE_KILL_AGE < gpuStats.numFrames)
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{
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void TextureCache_Decimate() {
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for (TexCache::iterator iter = cache.begin(); iter != cache.end(); ) {
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if (iter->second.frameCounter + TEXTURE_KILL_AGE < gpuStats.numFrames) {
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glDeleteTextures(1, &iter->second.texture);
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cache.erase(iter++);
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}
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@ -107,25 +98,19 @@ void TextureCache_Decimate()
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}
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}
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void TextureCache_Invalidate(u32 addr, int size, bool force)
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{
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void TextureCache_Invalidate(u32 addr, int size, bool force) {
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u32 addr_end = addr + size;
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for (TexCache::iterator iter = cache.begin(); iter != cache.end(); )
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{
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for (TexCache::iterator iter = cache.begin(); iter != cache.end(); ) {
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// Clear if either the addr or clutaddr is in the range.
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bool invalidate = iter->second.addr >= addr && iter->second.addr < addr_end;
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invalidate |= iter->second.clutaddr >= addr && iter->second.clutaddr < addr_end;
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if (invalidate)
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{
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if (force)
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{
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if (invalidate) {
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if (force) {
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glDeleteTextures(1, &iter->second.texture);
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cache.erase(iter++);
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}
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else
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{
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} else {
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iter->second.invalidHint++;
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++iter;
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}
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@ -135,76 +120,64 @@ void TextureCache_Invalidate(u32 addr, int size, bool force)
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}
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}
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void TextureCache_InvalidateAll(bool force)
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{
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void TextureCache_InvalidateAll(bool force) {
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if (force)
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TextureCache_Clear(true);
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else
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TextureCache_Invalidate(0, 0xFFFFFFFF, force);
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}
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int TextureCache_NumLoadedTextures()
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{
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int TextureCache_NumLoadedTextures() {
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return cache.size();
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}
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u32 GetClutAddr(u32 clutEntrySize)
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{
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u32 GetClutAddr(u32 clutEntrySize) {
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return ((gstate.clutaddr & 0xFFFFFF) | ((gstate.clutaddrupper << 8) & 0x0F000000)) + ((gstate.clutformat >> 16) & 0x1f) * clutEntrySize;
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}
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u32 GetClutIndex(u32 index)
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{
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u32 GetClutIndex(u32 index) {
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return ((((gstate.clutformat >> 16) & 0x1f) + index) >> ((gstate.clutformat >> 2) & 0x1f)) & ((gstate.clutformat >> 8) & 0xff);
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}
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u16 *ReadClut16()
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{
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u16 *ReadClut16() {
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u32 clutNumEntries = (gstate.loadclut & 0x3f) * 16;
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u32 clutAddr = GetClutAddr(2);
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for (u32 i = ((gstate.clutformat >> 16) & 0x1f); i < clutNumEntries; i++)
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clutBuf16[i] = Memory::Read_U16(clutAddr + i * 2);
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if (Memory::IsValidAddress(clutAddr)) {
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for (u32 i = ((gstate.clutformat >> 16) & 0x1f); i < clutNumEntries; i++)
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clutBuf16[i] = Memory::ReadUnchecked_U16(clutAddr + i * 2);
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}
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return clutBuf16;
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}
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u32 *ReadClut32()
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{
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u32 *ReadClut32() {
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u32 clutNumEntries = (gstate.loadclut & 0x3f) * 8;
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u32 clutAddr = GetClutAddr(4);
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for (u32 i = ((gstate.clutformat >> 16) & 0x1f); i < clutNumEntries; i++)
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clutBuf32[i] = Memory::Read_U32(clutAddr + i * 4);
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if (Memory::IsValidAddress(clutAddr)) {
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for (u32 i = ((gstate.clutformat >> 16) & 0x1f); i < clutNumEntries; i++)
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clutBuf32[i] = Memory::ReadUnchecked_U32(clutAddr + i * 4);
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}
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return clutBuf32;
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}
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void *UnswizzleFromMem(u32 texaddr, u32 bytesPerPixel, u32 level)
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{
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void *UnswizzleFromMem(u32 texaddr, u32 bytesPerPixel, u32 level) {
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u32 addr = texaddr;
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u32 rowWidth = (bytesPerPixel > 0) ? ((gstate.texbufwidth[level] & 0x3FF) * bytesPerPixel) : ((gstate.texbufwidth[level] & 0x3FF) / 2);
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u32 pitch = rowWidth / 4;
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u32 bxc = rowWidth / 16;
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u32 byc = ((1 << ((gstate.texsize[level] >> 8) & 0xf)) + 7) / 8;
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int bxc = rowWidth / 16;
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int byc = ((1 << ((gstate.texsize[level] >> 8) & 0xf)) + 7) / 8;
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if (byc == 0)
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byc = 1;
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u32 ydest = 0;
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u32 by;
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for (by = 0; by < byc; by++)
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{
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if (rowWidth >= 16)
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{
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for (int by = 0; by < byc; by++) {
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if (rowWidth >= 16) {
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u32 xdest = ydest;
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u32 bx;
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for (bx = 0; bx < bxc; bx++)
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{
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for (int bx = 0; bx < bxc; bx++) {
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u32 dest = xdest;
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u8 n;
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for (n = 0; n < 8; n++)
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{
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u32 k;
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for (k = 0; k < 4; k++) {
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tmpTexBuf32[dest + k] = Memory::Read_U32(addr);
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for (int n = 0; n < 8; n++) {
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for (int k = 0; k < 4; k++) {
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tmpTexBuf32[dest + k] = Memory::ReadUnchecked_U32(addr);
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addr += 4;
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}
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dest += pitch;
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@ -212,46 +185,32 @@ void *UnswizzleFromMem(u32 texaddr, u32 bytesPerPixel, u32 level)
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xdest += 4;
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}
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ydest += (rowWidth * 8) / 4;
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}
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else if (rowWidth == 8)
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{
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u32 n;
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for (n = 0; n < 8; n++, ydest += 2)
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{
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tmpTexBuf32[ydest + 0] = Memory::Read_U32(addr + 0);
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tmpTexBuf32[ydest + 1] = Memory::Read_U32(addr + 4);
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} else if (rowWidth == 8) {
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for (int n = 0; n < 8; n++, ydest += 2) {
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tmpTexBuf32[ydest + 0] = Memory::ReadUnchecked_U32(addr + 0);
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tmpTexBuf32[ydest + 1] = Memory::ReadUnchecked_U32(addr + 4);
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addr += 16; // skip two u32
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}
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}
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else if (rowWidth == 4)
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{
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u32 n;
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for (n = 0; n < 8; n++, ydest++) {
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tmpTexBuf32[ydest] = Memory::Read_U32(addr);
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} else if (rowWidth == 4) {
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for (int n = 0; n < 8; n++, ydest++) {
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tmpTexBuf32[ydest] = Memory::ReadUnchecked_U32(addr);
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addr += 16;
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}
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}
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else if (rowWidth == 2)
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{
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u32 n;
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for (n = 0; n < 4; n++, ydest++)
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{
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u16 n1 = Memory::Read_U32(addr + 0) & 0xffff;
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u16 n2 = Memory::Read_U32(addr + 16) & 0xffff;
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} else if (rowWidth == 2) {
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for (int n = 0; n < 4; n++, ydest++) {
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u16 n1 = Memory::ReadUnchecked_U16(addr + 0);
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u16 n2 = Memory::ReadUnchecked_U16(addr + 16);
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tmpTexBuf32[ydest] = (u32)n1 | ((u32)n2 << 16);
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addr += 32;
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}
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}
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else if (rowWidth == 1)
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{
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u32 n;
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for (n = 0; n < 2; n++, ydest++)
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{
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u8 n1 = Memory::Read_U32(addr + 0) & 0xf;
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u8 n2 = Memory::Read_U32(addr + 16) & 0xf;
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u8 n3 = Memory::Read_U32(addr + 32) & 0xf;
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u8 n4 = Memory::Read_U32(addr + 48) & 0xf;
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else if (rowWidth == 1) {
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for (int n = 0; n < 2; n++, ydest++) {
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// This looks wrong, shouldn't it be & 0xFF (that is no mask at all?)
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u8 n1 = Memory::ReadUnchecked_U8(addr + 0) & 0xf;
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u8 n2 = Memory::ReadUnchecked_U8(addr + 16) & 0xf;
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u8 n3 = Memory::ReadUnchecked_U8(addr + 32) & 0xf;
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u8 n4 = Memory::ReadUnchecked_U8(addr + 48) & 0xf;
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tmpTexBuf32[ydest] = (u32)n1 | ((u32)n2 << 8) | ((u32)n3 << 16) | ((u32)n4 << 24);
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}
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}
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@ -259,54 +218,43 @@ void *UnswizzleFromMem(u32 texaddr, u32 bytesPerPixel, u32 level)
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return tmpTexBuf32;
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}
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void *readIndexedTex(u32 level, u32 texaddr, u32 bytesPerIndex)
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{
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u32 length = (gstate.texbufwidth[level] & 0x3FF) * (1 << ((gstate.texsize[level] >> 8) & 0xf));
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void *readIndexedTex(int level, u32 texaddr, int bytesPerIndex) {
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int length = (gstate.texbufwidth[level] & 0x3FF) * (1 << ((gstate.texsize[level] >> 8) & 0xf));
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void *buf = NULL;
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switch ((gstate.clutformat & 3))
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{
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switch ((gstate.clutformat & 3)) {
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case GE_CMODE_16BIT_BGR5650:
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case GE_CMODE_16BIT_ABGR5551:
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case GE_CMODE_16BIT_ABGR4444:
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{
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u16 *clut = ReadClut16();
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if (!(gstate.texmode & 1))
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{
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u32 i;
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switch (bytesPerIndex)
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{
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if (!(gstate.texmode & 1)) {
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switch (bytesPerIndex) {
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case 1:
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for (i = 0; i < length; i++) {
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u8 index = Memory::Read_U8(texaddr + i);
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for (int i = 0; i < length; i++) {
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u8 index = Memory::ReadUnchecked_U8(texaddr + i);
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tmpTexBuf16[i] = clut[GetClutIndex(index)];
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}
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break;
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case 2:
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for (i = 0; i < length; i++) {
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u16 index = Memory::Read_U16(texaddr + i * 2);
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for (int i = 0; i < length; i++) {
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u16 index = Memory::ReadUnchecked_U16(texaddr + i * 2);
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tmpTexBuf16[i] = clut[GetClutIndex(index)];
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}
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break;
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case 4:
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for (i = 0; i < length; i++) {
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u32 index = Memory::Read_U32(texaddr + i * 4);
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for (int i = 0; i < length; i++) {
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u32 index = Memory::ReadUnchecked_U32(texaddr + i * 4);
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tmpTexBuf16[i] = clut[GetClutIndex(index)];
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}
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break;
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}
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}
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else
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{
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u32 i, j;
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} else {
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UnswizzleFromMem(texaddr, bytesPerIndex, level);
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switch (bytesPerIndex)
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{
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switch (bytesPerIndex) {
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case 1:
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for (i = 0, j = 0; i < length; i += 4, j++)
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{
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for (int i = 0, j = 0; i < length; i += 4, j++) {
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u32 n = tmpTexBuf32[j];
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u32 k;
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for (k = 0; k < 4; k++) {
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@ -317,8 +265,7 @@ void *readIndexedTex(u32 level, u32 texaddr, u32 bytesPerIndex)
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break;
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case 2:
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for (i = 0, j = 0; i < length; i += 2, j++)
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{
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for (int i = 0, j = 0; i < length; i += 2, j++) {
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u32 n = tmpTexBuf32[j];
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tmpTexBuf16[i + 0] = clut[GetClutIndex(n & 0xffff)];
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tmpTexBuf16[i + 1] = clut[GetClutIndex(n >> 16)];
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break;
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case 4:
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for (i = 0; i < length; i++) {
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for (int i = 0; i < length; i++) {
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u32 n = tmpTexBuf32[i];
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tmpTexBuf16[i] = clut[GetClutIndex(n)];
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}
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case GE_CMODE_32BIT_ABGR8888:
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{
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u32 *clut = ReadClut32();
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if (!(gstate.texmode & 1))
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{
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u32 i;
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switch (bytesPerIndex)
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{
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if (!(gstate.texmode & 1)) {
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switch (bytesPerIndex) {
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case 1:
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for (i = 0; i < length; i++) {
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u8 index = Memory::Read_U8(texaddr + i);
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for (int i = 0; i < length; i++) {
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u8 index = Memory::ReadUnchecked_U8(texaddr + i);
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tmpTexBuf32[i] = clut[GetClutIndex(index)];
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}
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break;
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case 2:
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for (i = 0; i < length; i++) {
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u16 index = Memory::Read_U16(texaddr + i * 2);
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for (int i = 0; i < length; i++) {
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u16 index = Memory::ReadUnchecked_U16(texaddr + i * 2);
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tmpTexBuf32[i] = clut[GetClutIndex(index)];
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}
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break;
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case 4:
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for (i = 0; i < length; i++) {
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u32 index = Memory::Read_U32(texaddr + i * 4);
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for (int i = 0; i < length; i++) {
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u32 index = Memory::ReadUnchecked_U32(texaddr + i * 4);
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tmpTexBuf32[i] = clut[GetClutIndex(index)];
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}
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break;
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}
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}
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else
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{
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u32 j;
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s32 i;
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} else {
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UnswizzleFromMem(texaddr, bytesPerIndex, level);
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switch (bytesPerIndex)
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{
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switch (bytesPerIndex) {
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case 1:
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for (i = length - 4, j = (length / 4) - 1; i >= 0; i -= 4, j--)
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{
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for (int i = length - 4, j = (length / 4) - 1; i >= 0; i -= 4, j--) {
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u32 n = tmpTexBuf32[j];
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u32 k;
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for (k = 0; k < 4; k++) {
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@ -387,8 +325,7 @@ void *readIndexedTex(u32 level, u32 texaddr, u32 bytesPerIndex)
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break;
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case 2:
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for (i = length - 2, j = (length / 2) - 1; i >= 0; i -= 2, j--)
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{
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for (int i = length - 2, j = (length / 2) - 1; i >= 0; i -= 2, j--) {
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u32 n = tmpTexBuf32[j];
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tmpTexBuf32[i + 0] = clut[GetClutIndex(n & 0xffff)];
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tmpTexBuf32[i + 1] = clut[GetClutIndex(n >> 16)];
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@ -396,7 +333,7 @@ void *readIndexedTex(u32 level, u32 texaddr, u32 bytesPerIndex)
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break;
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case 4:
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for (i = 0; (u32)i < length; i++) {
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for (int i = 0; i < length; i++) {
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u32 n = tmpTexBuf32[i];
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tmpTexBuf32[i] = clut[GetClutIndex(n)];
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}
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@ -415,10 +352,8 @@ void *readIndexedTex(u32 level, u32 texaddr, u32 bytesPerIndex)
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return buf;
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}
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GLenum getClutDestFormat(GEPaletteFormat format)
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{
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switch (format)
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{
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GLenum getClutDestFormat(GEPaletteFormat format) {
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||||
switch (format) {
|
||||
case GE_CMODE_16BIT_ABGR4444:
|
||||
return GL_UNSIGNED_SHORT_4_4_4_4;
|
||||
case GE_CMODE_16BIT_ABGR5551:
|
||||
|
@ -431,21 +366,20 @@ GLenum getClutDestFormat(GEPaletteFormat format)
|
|||
return 0;
|
||||
}
|
||||
|
||||
u32 texByteAlignMap[] = {2, 2, 2, 4};
|
||||
const u8 texByteAlignMap[] = {2, 2, 2, 4};
|
||||
|
||||
// This should not have to be done per texture! OpenGL is silly yo
|
||||
// TODO: Dirty-check this against the current texture.
|
||||
void UpdateSamplingParams()
|
||||
{
|
||||
void UpdateSamplingParams() {
|
||||
int minFilt = gstate.texfilter & 0x7;
|
||||
int magFilt = (gstate.texfilter>>8)&1;
|
||||
int magFilt = (gstate.texfilter>>8) & 1;
|
||||
minFilt &= 1; //no mipmaps yet
|
||||
|
||||
int sClamp = gstate.texwrap & 1;
|
||||
int tClamp = (gstate.texwrap>>8) & 1;
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, sClamp ? GL_CLAMP_TO_EDGE : GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, tClamp ? GL_CLAMP_TO_EDGE : GL_REPEAT);
|
||||
if ( g_Config.bLinearFiltering ) {
|
||||
if (g_Config.bLinearFiltering) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
} else {
|
||||
|
@ -454,6 +388,7 @@ void UpdateSamplingParams()
|
|||
}
|
||||
}
|
||||
|
||||
// Todo: Make versions of these that do two pixels at a time within a 32-bit register.
|
||||
|
||||
// Convert from PSP bit order to GLES bit order
|
||||
u16 convert565(u16 c) {
|
||||
|
@ -474,35 +409,30 @@ u16 convert5551(u16 c) {
|
|||
// All these DXT structs are in the reverse order, as compared to PC.
|
||||
// On PC, alpha comes before color, and interpolants are before the tile data.
|
||||
|
||||
struct DXT1Block
|
||||
{
|
||||
struct DXT1Block {
|
||||
u8 lines[4];
|
||||
u16 color1;
|
||||
u16 color2;
|
||||
};
|
||||
|
||||
struct DXT3Block
|
||||
{
|
||||
struct DXT3Block {
|
||||
DXT1Block color;
|
||||
u16 alphaLines[4];
|
||||
};
|
||||
|
||||
struct DXT5Block
|
||||
{
|
||||
struct DXT5Block {
|
||||
DXT1Block color;
|
||||
u32 alphadata2;
|
||||
u16 alphadata1;
|
||||
u8 alpha1; u8 alpha2;
|
||||
};
|
||||
|
||||
inline u32 makecol(int r, int g, int b, int a)
|
||||
{
|
||||
inline u32 makecol(int r, int g, int b, int a) {
|
||||
return (a << 24)|(r << 16)|(g << 8)|b;
|
||||
}
|
||||
|
||||
// This could probably be done faster by decoding two or four blocks at a time with SSE/NEON.
|
||||
void decodeDXT1Block(u32 *dst, const DXT1Block *src, int pitch, bool ignore1bitAlpha = false)
|
||||
{
|
||||
void decodeDXT1Block(u32 *dst, const DXT1Block *src, int pitch, bool ignore1bitAlpha = false) {
|
||||
// S3TC Decoder
|
||||
// Needs more speed and debugging.
|
||||
u16 c1 = (src->color1);
|
||||
|
@ -513,30 +443,26 @@ void decodeDXT1Block(u32 *dst, const DXT1Block *src, int pitch, bool ignore1bitA
|
|||
int green2 = Convert6To8((c2 >> 5) & 0x3F);
|
||||
int blue1 = Convert5To8((c1 >> 11) & 0x1F);
|
||||
int blue2 = Convert5To8((c2 >> 11) & 0x1F);
|
||||
|
||||
u32 colors[4];
|
||||
colors[0] = makecol(red1, green1, blue1, 255);
|
||||
colors[1] = makecol(red2, green2, blue2, 255);
|
||||
if (c1 > c2 || ignore1bitAlpha)
|
||||
{
|
||||
if (c1 > c2 || ignore1bitAlpha) {
|
||||
int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
|
||||
int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
|
||||
int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
|
||||
colors[2] = makecol(red1 + red3, green1 + green3, blue1 + blue3, 255);
|
||||
colors[3] = makecol(red2 - red3, green2 - green3, blue2 - blue3, 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
colors[2] = makecol((red1 + red2 + 1) / 2, // Average
|
||||
(green1 + green2 + 1) / 2,
|
||||
(blue1 + blue2 + 1) / 2, 255);
|
||||
colors[3] = makecol(red2, green2, blue2, 0); // Color2 but transparent
|
||||
}
|
||||
|
||||
for (int y = 0; y < 4; y++)
|
||||
{
|
||||
for (int y = 0; y < 4; y++) {
|
||||
int val = src->lines[y];
|
||||
for (int x = 0; x < 4; x++)
|
||||
{
|
||||
for (int x = 0; x < 4; x++) {
|
||||
dst[x] = colors[val & 3];
|
||||
val >>= 2;
|
||||
}
|
||||
|
@ -561,8 +487,7 @@ inline u8 lerp6(const DXT5Block *src, int n) {
|
|||
}
|
||||
|
||||
// The alpha channel is not 100% correct
|
||||
void decodeDXT5Block(u32 *dst, const DXT5Block *src, int pitch)
|
||||
{
|
||||
void decodeDXT5Block(u32 *dst, const DXT5Block *src, int pitch) {
|
||||
decodeDXT1Block(dst, &src->color, pitch, true);
|
||||
u8 alpha[8];
|
||||
|
||||
|
@ -586,10 +511,8 @@ void decodeDXT5Block(u32 *dst, const DXT5Block *src, int pitch)
|
|||
|
||||
u64 data = ((u64)src->alphadata1 << 32) | src->alphadata2;
|
||||
|
||||
for (int y = 0; y < 4; y++)
|
||||
{
|
||||
for (int x = 0; x < 4; x++)
|
||||
{
|
||||
for (int y = 0; y < 4; y++) {
|
||||
for (int x = 0; x < 4; x++) {
|
||||
dst[x] = (dst[x] & 0xFFFFFF) | (alpha[data & 7] << 24);
|
||||
data >>= 3;
|
||||
}
|
||||
|
@ -597,8 +520,7 @@ void decodeDXT5Block(u32 *dst, const DXT5Block *src, int pitch)
|
|||
}
|
||||
}
|
||||
|
||||
void convertColors(u8 *finalBuf, GLuint dstFmt, int numPixels)
|
||||
{
|
||||
void convertColors(u8 *finalBuf, GLuint dstFmt, int numPixels) {
|
||||
// TODO: All these can be massively sped up with SSE, or even
|
||||
// somewhat sped up using "manual simd" in 32 or 64-bit gprs.
|
||||
switch (dstFmt) {
|
||||
|
@ -637,13 +559,16 @@ void convertColors(u8 *finalBuf, GLuint dstFmt, int numPixels)
|
|||
}
|
||||
}
|
||||
|
||||
void PSPSetTexture()
|
||||
{
|
||||
static int lastBoundTexture = -1;
|
||||
|
||||
void PSPSetTexture() {
|
||||
u32 texaddr = (gstate.texaddr[0] & 0xFFFFF0) | ((gstate.texbufwidth[0]<<8) & 0xFF000000);
|
||||
texaddr &= 0xFFFFFFF;
|
||||
|
||||
if (!Memory::IsValidAddress(texaddr)) {
|
||||
// Bind a null texture and return.
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
u8 level = 0;
|
||||
u32 format = gstate.texformat & 0xF;
|
||||
u32 clutformat = gstate.clutformat & 3;
|
||||
|
@ -655,8 +580,7 @@ void PSPSetTexture()
|
|||
u64 cachekey = texaddr ^ texhash;
|
||||
cachekey |= (u64) clutaddr << 32;
|
||||
TexCache::iterator iter = cache.find(cachekey);
|
||||
if (iter != cache.end())
|
||||
{
|
||||
if (iter != cache.end()) {
|
||||
//Validate the texture here (width, height etc)
|
||||
TexCacheEntry &entry = iter->second;
|
||||
|
||||
|
@ -682,7 +606,7 @@ void PSPSetTexture()
|
|||
|
||||
u32 check = 0;
|
||||
for (int i = 0; i < bufw * h; i += 4) {
|
||||
check += Memory::Read_U32(texaddr + i);
|
||||
check += Memory::ReadUnchecked_U32(texaddr + i);
|
||||
}
|
||||
|
||||
if (check != entry.fullhash) {
|
||||
|
@ -693,11 +617,8 @@ void PSPSetTexture()
|
|||
if (match) {
|
||||
//got one!
|
||||
entry.frameCounter = gpuStats.numFrames;
|
||||
if (true || entry.texture != lastBoundTexture) {
|
||||
glBindTexture(GL_TEXTURE_2D, entry.texture);
|
||||
UpdateSamplingParams();
|
||||
lastBoundTexture = entry.texture;
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, entry.texture);
|
||||
UpdateSamplingParams();
|
||||
DEBUG_LOG(G3D, "Texture at %08x Found in Cache, applying", texaddr);
|
||||
return; //Done!
|
||||
} else {
|
||||
|
@ -705,29 +626,23 @@ void PSPSetTexture()
|
|||
glDeleteTextures(1, &entry.texture);
|
||||
cache.erase(iter);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
INFO_LOG(G3D,"No texture in cache, decoding...");
|
||||
}
|
||||
|
||||
//we have to decode it
|
||||
|
||||
TexCacheEntry entry = {0};
|
||||
|
||||
entry.addr = texaddr;
|
||||
entry.hash = texhash;
|
||||
entry.format = format;
|
||||
entry.frameCounter = gpuStats.numFrames;
|
||||
|
||||
if(format >= GE_TFMT_CLUT4 && format <= GE_TFMT_CLUT32)
|
||||
{
|
||||
if (format >= GE_TFMT_CLUT4 && format <= GE_TFMT_CLUT32) {
|
||||
entry.clutformat = clutformat;
|
||||
entry.clutaddr = GetClutAddr(clutformat == GE_CMODE_32BIT_ABGR8888 ? 4 : 2);
|
||||
entry.cluthash = Memory::Read_U32(entry.clutaddr);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
entry.clutaddr = 0;
|
||||
}
|
||||
|
||||
|
@ -739,7 +654,7 @@ void PSPSetTexture()
|
|||
int h = 1 << ((gstate.texsize[0]>>8) & 0xf);
|
||||
|
||||
for (int i = 0; i < bufw * h; i += 4)
|
||||
entry.fullhash += Memory::Read_U32(texaddr + i);
|
||||
entry.fullhash += Memory::ReadUnchecked_U32(texaddr + i);
|
||||
|
||||
gstate_c.curTextureWidth=w;
|
||||
gstate_c.curTextureHeight=h;
|
||||
|
@ -757,8 +672,7 @@ void PSPSetTexture()
|
|||
case GE_TFMT_CLUT4:
|
||||
dstFmt = getClutDestFormat((GEPaletteFormat)(gstate.clutformat & 3));
|
||||
|
||||
switch (clutformat)
|
||||
{
|
||||
switch (clutformat) {
|
||||
case GE_CMODE_16BIT_BGR5650:
|
||||
case GE_CMODE_16BIT_ABGR5551:
|
||||
case GE_CMODE_16BIT_ABGR4444:
|
||||
|
@ -766,19 +680,16 @@ void PSPSetTexture()
|
|||
u16 *clut = ReadClut16();
|
||||
u32 clutSharingOff = 0;//gstate.mipmapShareClut ? 0 : level * 16;
|
||||
texByteAlign = 2;
|
||||
if (!(gstate.texmode & 1))
|
||||
{
|
||||
if (!(gstate.texmode & 1)) {
|
||||
u32 addr = texaddr;
|
||||
for (int i = 0; i < bufw * h; i += 2)
|
||||
{
|
||||
u8 index = Memory::Read_U8(addr);
|
||||
u8 index = Memory::ReadUnchecked_U8(addr);
|
||||
tmpTexBuf16[i + 0] = clut[GetClutIndex((index >> 0) & 0xf) + clutSharingOff];
|
||||
tmpTexBuf16[i + 1] = clut[GetClutIndex((index >> 4) & 0xf) + clutSharingOff];
|
||||
addr++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
UnswizzleFromMem(texaddr, 0, level);
|
||||
for (int i = 0, j = 0; i < bufw * h; i += 8, j++)
|
||||
{
|
||||
|
@ -798,23 +709,19 @@ void PSPSetTexture()
|
|||
{
|
||||
u32 *clut = ReadClut32();
|
||||
u32 clutSharingOff = 0;//gstate.mipmapShareClut ? 0 : level * 16;
|
||||
if (!(gstate.texmode & 1))
|
||||
{
|
||||
if (!(gstate.texmode & 1)) {
|
||||
u32 addr = texaddr;
|
||||
for (int i = 0; i < bufw * h; i += 2)
|
||||
{
|
||||
u8 index = Memory::Read_U8(addr);
|
||||
u8 index = Memory::ReadUnchecked_U8(addr);
|
||||
tmpTexBuf32[i + 0] = clut[GetClutIndex((index >> 0) & 0xf) + clutSharingOff];
|
||||
tmpTexBuf32[i + 1] = clut[GetClutIndex((index >> 4) & 0xf) + clutSharingOff];
|
||||
addr++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
u32 pixels = bufw * h;
|
||||
UnswizzleFromMem(texaddr, 0, level);
|
||||
for (int i = pixels - 8, j = (pixels / 8) - 1; i >= 0; i -= 8, j--)
|
||||
{
|
||||
for (int i = pixels - 8, j = (pixels / 8) - 1; i >= 0; i -= 8, j--) {
|
||||
u32 n = tmpTexBuf32[j];
|
||||
for (int k = 0; k < 8; k++) {
|
||||
u32 index = (n >> (k * 4)) & 0xf;
|
||||
|
@ -861,11 +768,10 @@ void PSPSetTexture()
|
|||
dstFmt = GL_UNSIGNED_SHORT_5_6_5;
|
||||
texByteAlign = 2;
|
||||
|
||||
if (!(gstate.texmode & 1))
|
||||
{
|
||||
if (!(gstate.texmode & 1)) {
|
||||
int len = std::max(bufw, w) * h;
|
||||
for (int i = 0; i < len; i++)
|
||||
tmpTexBuf16[i] = Memory::Read_U16(texaddr + i * 2);
|
||||
tmpTexBuf16[i] = Memory::ReadUnchecked_U16(texaddr + i * 2);
|
||||
finalBuf = tmpTexBuf16;
|
||||
}
|
||||
else
|
||||
|
@ -874,11 +780,10 @@ void PSPSetTexture()
|
|||
|
||||
case GE_TFMT_8888:
|
||||
dstFmt = GL_UNSIGNED_BYTE;
|
||||
if (!(gstate.texmode & 1))
|
||||
{
|
||||
if (!(gstate.texmode & 1)) {
|
||||
int len = bufw * h;
|
||||
for (int i = 0; i < len; i++)
|
||||
tmpTexBuf32[i] = Memory::Read_U32(texaddr + i * 4);
|
||||
tmpTexBuf32[i] = Memory::ReadUnchecked_U32(texaddr + i * 4);
|
||||
finalBuf = tmpTexBuf32;
|
||||
}
|
||||
else
|
||||
|
@ -891,11 +796,9 @@ void PSPSetTexture()
|
|||
u32 *dst = tmpTexBuf32;
|
||||
DXT1Block *src = (DXT1Block*)texptr;
|
||||
|
||||
for (int y = 0; y < h; y += 4)
|
||||
{
|
||||
for (int y = 0; y < h; y += 4) {
|
||||
u32 blockIndex = (y / 4) * (bufw / 4);
|
||||
for (int x = 0; x < std::min(bufw, w); x += 4)
|
||||
{
|
||||
for (int x = 0; x < std::min(bufw, w); x += 4) {
|
||||
decodeDXT1Block(dst + bufw * y + x, src + blockIndex, bufw);
|
||||
blockIndex++;
|
||||
}
|
||||
|
@ -912,11 +815,9 @@ void PSPSetTexture()
|
|||
DXT3Block *src = (DXT3Block*)texptr;
|
||||
|
||||
// Alpha is off
|
||||
for (int y = 0; y < h; y += 4)
|
||||
{
|
||||
for (int y = 0; y < h; y += 4) {
|
||||
u32 blockIndex = (y / 4) * (bufw / 4);
|
||||
for (int x = 0; x < std::min(bufw, w); x += 4)
|
||||
{
|
||||
for (int x = 0; x < std::min(bufw, w); x += 4) {
|
||||
decodeDXT3Block(dst + bufw * y + x, src + blockIndex, bufw);
|
||||
blockIndex++;
|
||||
}
|
||||
|
@ -934,11 +835,9 @@ void PSPSetTexture()
|
|||
DXT5Block *src = (DXT5Block*)texptr;
|
||||
|
||||
// Alpha is almost right
|
||||
for (int y = 0; y < h; y += 4)
|
||||
{
|
||||
for (int y = 0; y < h; y += 4) {
|
||||
u32 blockIndex = (y / 4) * (bufw / 4);
|
||||
for (int x = 0; x < std::min(bufw, w); x += 4)
|
||||
{
|
||||
for (int x = 0; x < std::min(bufw, w); x += 4) {
|
||||
decodeDXT5Block(dst + bufw * y + x, src + blockIndex, bufw);
|
||||
blockIndex++;
|
||||
}
|
||||
|
@ -1001,7 +900,6 @@ void PSPSetTexture()
|
|||
|
||||
glGenTextures(1, &entry.texture);
|
||||
glBindTexture(GL_TEXTURE_2D, entry.texture);
|
||||
lastBoundTexture = entry.texture;
|
||||
GLuint components = dstFmt == GL_UNSIGNED_SHORT_5_6_5 ? GL_RGB : GL_RGBA;
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, components, w, h, 0, components, dstFmt, finalBuf);
|
||||
// glGenerateMipmap(GL_TEXTURE_2D);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue