softgpu: Fix state/continuation for imm prims.
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8 changed files with 19 additions and 7 deletions
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@ -189,7 +189,7 @@ u32 DrawEngineCommon::NormalizeVertices(u8 *outPtr, u8 *bufPtr, const u8 *inPtr,
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return DrawEngineCommon::NormalizeVertices(outPtr, bufPtr, inPtr, dec, lowerBound, upperBound, vertType);
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}
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void DrawEngineCommon::DispatchSubmitImm(GEPrimitiveType prim, TransformedVertex *buffer, int vertexCount, int cullMode) {
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void DrawEngineCommon::DispatchSubmitImm(GEPrimitiveType prim, TransformedVertex *buffer, int vertexCount, int cullMode, bool continuation) {
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// Instead of plumbing through properly (we'd need to inject these pretransformed vertices in the middle
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// of SoftwareTransform(), which would take a lot of refactoring), we'll cheat and just turn these into
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// through vertices.
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