softgpu: Fix state/continuation for imm prims.
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596b07bd2e
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6877ff1af2
8 changed files with 19 additions and 7 deletions
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@ -70,7 +70,7 @@ void SoftwareDrawEngine::DispatchSubmitPrim(const void *verts, const void *inds,
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transformUnit.SubmitPrimitive(verts, inds, prim, vertexCount, vertTypeID, bytesRead, this);
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}
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void SoftwareDrawEngine::DispatchSubmitImm(GEPrimitiveType prim, TransformedVertex *buffer, int vertexCount, int cullMode) {
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void SoftwareDrawEngine::DispatchSubmitImm(GEPrimitiveType prim, TransformedVertex *buffer, int vertexCount, int cullMode, bool continuation) {
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uint32_t vertTypeID = GetVertTypeID(gstate.vertType, gstate.getUVGenMode());
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int flipCull = cullMode != gstate.getCullMode() ? 1 : 0;
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@ -97,7 +97,8 @@ void SoftwareDrawEngine::DispatchSubmitImm(GEPrimitiveType prim, TransformedVert
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// Before we start, submit 0 prims to reset the prev prim type.
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// Following submits will always be KEEP_PREVIOUS.
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transformUnit.SubmitPrimitive(nullptr, nullptr, prim, 0, vertTypeID, nullptr, this);
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if (!continuation)
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transformUnit.SubmitPrimitive(nullptr, nullptr, prim, 0, vertTypeID, nullptr, this);
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for (int i = 0; i < vertexCount; i++) {
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VertexData vert;
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