Add debug dialogs (DisAsm, Memory, VFPU).
New features : Breakpoint display, thread status, display list status Update translation and start french translation
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46 changed files with 4999 additions and 618 deletions
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@ -4,7 +4,9 @@
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#include "GPUCommon.h"
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#include "GPUState.h"
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#include "ChunkFile.h"
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#if defined(USING_QT_UI)
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#include "Core/Host.h"
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#endif
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static int dlIdGenerator = 1;
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@ -28,6 +30,9 @@ u32 GPUCommon::EnqueueList(u32 listpc, u32 stall, int subIntrBase, bool head)
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{
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DisplayList dl;
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dl.id = dlIdGenerator++;
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#if defined(USING_QT_UI)
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dl.startpc = listpc & 0xFFFFFFF;
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#endif
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dl.pc = listpc & 0xFFFFFFF;
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dl.stall = stall & 0xFFFFFFF;
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dl.status = PSP_GE_LIST_QUEUED;
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@ -82,6 +87,12 @@ bool GPUCommon::InterpretList(DisplayList &list)
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list.status = PSP_GE_LIST_STALL_REACHED;
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return false;
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}
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#if defined(USING_QT_UI)
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if(host->GpuStep())
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{
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host->SendGPUWait();
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}
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#endif
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op = Memory::ReadUnchecked_U32(list.pc); //read from memory
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u32 cmd = op >> 24;
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u32 diff = op ^ gstate.cmdmem[cmd];
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