Move more common code around in texcache.
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256c7b6271
commit
69daa75228
7 changed files with 90 additions and 163 deletions
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@ -67,10 +67,6 @@ TextureCacheDX9::TextureCacheDX9() : cacheSizeEstimate_(0), secondCacheSizeEstim
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timesInvalidatedAllThisFrame_ = 0;
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lastBoundTexture = INVALID_TEX;
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decimationCounter_ = TEXCACHE_DECIMATION_INTERVAL;
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// This is 5MB of temporary storage. Might be possible to shrink it.
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tmpTexBuf32.resize(1024 * 512); // 2MB
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tmpTexBuf16.resize(1024 * 512); // 1MB
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tmpTexBufRearrange.resize(1024 * 512); // 2MB
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D3DCAPS9 pCaps;
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ZeroMemory(&pCaps, sizeof(pCaps));
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@ -432,62 +428,6 @@ inline void TextureCacheDX9::DetachFramebuffer(TexCacheEntry *entry, u32 address
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}
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}
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void *TextureCacheDX9::UnswizzleFromMem(const u8 *texptr, u32 bufw, u32 height, u32 bytesPerPixel) {
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const u32 rowWidth = (bytesPerPixel > 0) ? (bufw * bytesPerPixel) : (bufw / 2);
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const u32 pitch = rowWidth / 4;
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const int bxc = rowWidth / 16;
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int byc = (height + 7) / 8;
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if (byc == 0)
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byc = 1;
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u32 ydest = 0;
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if (rowWidth >= 16) {
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u32 *ydestp = tmpTexBuf32.data();
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// The most common one, so it gets an optimized implementation.
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DoUnswizzleTex16(texptr, ydestp, bxc, byc, pitch, rowWidth);
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} else if (rowWidth == 8) {
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const u32 *src = (const u32 *) texptr;
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for (int by = 0; by < byc; by++) {
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for (int n = 0; n < 8; n++, ydest += 2) {
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tmpTexBuf32[ydest + 0] = *src++;
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tmpTexBuf32[ydest + 1] = *src++;
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src += 2; // skip two u32
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}
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}
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} else if (rowWidth == 4) {
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const u32 *src = (const u32 *) texptr;
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for (int by = 0; by < byc; by++) {
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for (int n = 0; n < 8; n++, ydest++) {
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tmpTexBuf32[ydest] = *src++;
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src += 3;
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}
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}
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} else if (rowWidth == 2) {
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const u16 *src = (const u16 *) texptr;
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for (int by = 0; by < byc; by++) {
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for (int n = 0; n < 4; n++, ydest++) {
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u16 n1 = src[0];
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u16 n2 = src[8];
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tmpTexBuf32[ydest] = (u32)n1 | ((u32)n2 << 16);
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src += 16;
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}
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}
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} else if (rowWidth == 1) {
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const u8 *src = (const u8 *) texptr;
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for (int by = 0; by < byc; by++) {
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for (int n = 0; n < 2; n++, ydest++) {
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u8 n1 = src[ 0];
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u8 n2 = src[16];
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u8 n3 = src[32];
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u8 n4 = src[48];
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tmpTexBuf32[ydest] = (u32)n1 | ((u32)n2 << 8) | ((u32)n3 << 16) | ((u32)n4 << 24);
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src += 64;
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}
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}
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}
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return tmpTexBuf32.data();
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}
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void *TextureCacheDX9::ReadIndexedTex(int level, const u8 *texptr, int bytesPerIndex, u32 dstFmt, int bufw) {
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int w = gstate.getTextureWidth(level);
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int h = gstate.getTextureHeight(level);
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@ -1650,7 +1590,7 @@ void *TextureCacheDX9::DecodeTextureLevel(GETextureFormat format, GEPaletteForma
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ERROR_LOG_REPORT(G3D, "NO finalbuf! Will crash!");
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}
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if (w != bufw) {
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if (!(g_Config.iTexScalingLevel == 1 && gstate_c.Supports(GPU_SUPPORTS_UNPACK_SUBIMAGE)) && w != bufw) {
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int pixelSize;
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switch (dstFmt) {
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case D3DFMT_A4R4G4B4:
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@ -1663,21 +1603,7 @@ void *TextureCacheDX9::DecodeTextureLevel(GETextureFormat format, GEPaletteForma
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break;
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}
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// Need to rearrange the buffer to simulate GL_UNPACK_ROW_LENGTH etc.
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int inRowBytes = bufw * pixelSize;
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int outRowBytes = w * pixelSize;
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const u8 *read = (const u8 *)finalBuf;
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u8 *write = 0;
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if (w > bufw) {
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write = (u8 *)tmpTexBufRearrange.data();
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finalBuf = tmpTexBufRearrange.data();
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} else {
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write = (u8 *)finalBuf;
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}
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for (int y = 0; y < h; y++) {
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memmove(write, read, outRowBytes);
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read += inRowBytes;
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write += outRowBytes;
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}
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finalBuf = RearrangeBuf(finalBuf, bufw * pixelSize, w * pixelSize, h);
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}
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return finalBuf;
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