Fix language selection and a couple of untranslatable strings

This commit is contained in:
Henrik Rydgard 2013-08-20 20:12:58 +02:00
parent 6219131741
commit 6a1d727a9a
4 changed files with 22 additions and 15 deletions

View file

@ -235,7 +235,7 @@ void GameSettingsScreen::CreateViews() {
graphicsSettings->Add(new PopupMultiChoice(&g_Config.iFrameSkip, gs->T("Frame Skipping"), frameSkip, 0, 9, gs, screenManager()));
static const char *fpsChoices[] = {"None", "Speed", "FPS", "Both"};
graphicsSettings->Add(new CheckBox(&cap60FPS_, gs->T("Force <=60 FPS (helps GoW)")));
graphicsSettings->Add(new CheckBox(&cap60FPS_, gs->T("Force max 60 FPS (helps GoW)")));
static const char *customSpeed[] = {"Unlimited", "25%", "50%", "75%", "100%", "125%", "150%", "200%", "300%"};
graphicsSettings->Add(new PopupMultiChoice(&iAlternateSpeedPercent_, gs->T("Alternative Speed"), customSpeed, 0, 9, gs, screenManager()));
@ -351,7 +351,7 @@ void GameSettingsScreen::CreateViews() {
LinearLayout *list = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
systemSettings->SetSpacing(0);
systemSettings->Add(new ItemHeader(g->T("General")));
systemSettings->Add(new CheckBox(&enableReports_, s->T("Enable Compatibility Server Reports")));
systemSettings->Add(new Choice(s->T("System Language", "Language")))->OnClick.Handle(this, &GameSettingsScreen::OnLanguage);
#ifndef ANDROID
// Need to move the cheat config dir somewhere where it can be read/written on android
systemSettings->Add(new CheckBox(&g_Config.bEnableCheats, s->T("Enable Cheats")));
@ -366,7 +366,7 @@ void GameSettingsScreen::CreateViews() {
#ifdef _WIN32
systemSettings->Add(new Choice(s->T("Change Nickname")))->OnClick.Handle(this, &GameSettingsScreen::OnChangeNickname);
#endif
systemSettings->Add(new Choice(s->T("System Language", "Language")))->OnClick.Handle(this, &GameSettingsScreen::OnLanguage);
systemSettings->Add(new CheckBox(&enableReports_, s->T("Enable Compatibility Server Reports")));
systemSettings->Add(new Choice(s->T("Developer Tools")))->OnClick.Handle(this, &GameSettingsScreen::OnDeveloperTools);