Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model).
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c63ed2f701
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6a373fe09a
12 changed files with 100 additions and 28 deletions
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@ -161,7 +161,7 @@ static const JitLookup jitLookup[] = {
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{&VertexDecoder::Step_Color5551Morph, &VertexDecoderJitCache::Jit_Color5551Morph},
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};
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JittedVertexDecoder VertexDecoderJitCache::Compile(const VertexDecoder &dec) {
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JittedVertexDecoder VertexDecoderJitCache::Compile(const VertexDecoder &dec, int32_t *jittedSize) {
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dec_ = &dec;
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const u8 *start = AlignCode16();
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@ -309,6 +309,7 @@ JittedVertexDecoder VertexDecoderJitCache::Compile(const VertexDecoder &dec) {
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INFO_LOG(HLE, "%s", temp);
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*/
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*jittedSize = GetCodePtr() - start;
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return (JittedVertexDecoder)start;
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}
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