Render-to-texture : Remove no longer valid game list comments
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3460efe186
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2 changed files with 13 additions and 20 deletions
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@ -907,14 +907,13 @@ void FramebufferManager::ReadFramebufferToMemory(VirtualFramebuffer *vfb, bool s
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#ifdef USING_GLES2
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PackFramebufferSync_(nvfb); // synchronous glReadPixels
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#else
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if(gl_extensions.PBO_ARB || !gl_extensions.ATIClampBug)
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{
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if(!sync) {
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PackFramebufferAsync_(nvfb); // asynchronous glReadPixels using PBOs
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} else {
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PackFramebufferSync_(nvfb); // synchronous glReadPixels
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if(gl_extensions.PBO_ARB || !gl_extensions.ATIClampBug) {
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if(!sync) {
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PackFramebufferAsync_(nvfb); // asynchronous glReadPixels using PBOs
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} else {
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PackFramebufferSync_(nvfb); // synchronous glReadPixels
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}
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}
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}
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#endif
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}
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}
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@ -1304,9 +1303,10 @@ void FramebufferManager::DecimateFBOs() {
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VirtualFramebuffer *vfb = vfbs_[i];
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int age = frameLastFramebufUsed - std::max(vfb->last_frame_render, vfb->last_frame_used);
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if (vfb == displayFramebuf_ || vfb == prevDisplayFramebuf_ || vfb == prevPrevDisplayFramebuf_) {
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if(updateVram && age == 0 && !vfb->memoryUpdated)
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if(updateVram && age == 0 && !vfb->memoryUpdated && vfb == displayFramebuf_)
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ReadFramebufferToMemory(vfb);
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if (vfb == displayFramebuf_ || vfb == prevDisplayFramebuf_ || vfb == prevPrevDisplayFramebuf_) {
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continue;
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}
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