Rename WndMainWindow to MainWindow

This commit is contained in:
Henrik Rydgard 2015-09-19 13:14:05 +02:00
parent 4c46c8aea9
commit 6cc7a85cde
18 changed files with 29 additions and 29 deletions

View file

@ -51,7 +51,7 @@
#if defined(_WIN32)
#pragma warning(disable:4091) // workaround bug in VS2015 headers
#include "Windows/WndMainWindow.h"
#include "Windows/MainWindow.h"
#include <shlobj.h>
#include "util/text/utf8.h"
#include "Windows/W32Util/ShellUtil.h"

View file

@ -54,7 +54,7 @@
#ifdef _WIN32
#include "Windows/W32Util/ShellUtil.h"
#include "Windows/WndMainWindow.h"
#include "Windows/MainWindow.h"
#endif
#ifdef ANDROID_NDK_PROFILER

View file

@ -36,7 +36,7 @@
#if defined(_WIN32)
#include "Windows/DSoundStream.h"
#include "Windows/WndMainWindow.h"
#include "Windows/MainWindow.h"
#include "Windows/D3D9Base.h"
#endif

View file

@ -4,7 +4,7 @@
#include "Core/MemMap.h"
#include "Core/MIPS/JitCommon/JitCommon.h"
#include "Windows/W32Util/Misc.h"
#include "Windows/WndMainWindow.h"
#include "Windows/MainWindow.h"
#include "Windows/InputBox.h"
#include "Core/MIPS/MIPSAsm.h"

View file

@ -17,7 +17,7 @@
#include "Windows/Debugger/CtrlRegisterList.h"
#include "Windows/Debugger/CtrlMemView.h"
#include "Windows/Debugger/Debugger_Lists.h"
#include "Windows/WndMainWindow.h"
#include "Windows/MainWindow.h"
#include "Core/Core.h"
#include "Core/HLE/HLE.h"

View file

@ -10,7 +10,7 @@
#include "../Globals.h"
#include "Windows/EmuThread.h"
#include "Windows/W32Util/Misc.h"
#include "Windows/WndMainWindow.h"
#include "Windows/MainWindow.h"
#include "Windows/resource.h"
#include "Core/Reporting.h"
#include "Core/MemMap.h"

View file

@ -29,7 +29,7 @@
#include "Windows/GEDebugger/TabVertices.h"
#include "Windows/InputBox.h"
#include "Windows/WindowsHost.h"
#include "Windows/WndMainWindow.h"
#include "Windows/MainWindow.h"
#include "Windows/main.h"
#include "GPU/GPUInterface.h"
#include "GPU/Common/GPUDebugInterface.h"

View file

@ -2,7 +2,7 @@
#include "Windows/GEDebugger/GEDebugger.h"
#include "Windows/GEDebugger/CtrlDisplayListView.h"
#include "Windows/WindowsHost.h"
#include "Windows/WndMainWindow.h"
#include "Windows/MainWindow.h"
#include "Windows/main.h"
#include "GPU/GPUInterface.h"
#include "GPU/Common/GPUDebugInterface.h"

View file

@ -57,7 +57,7 @@
#include "resource.h"
#include "Windows/WndMainWindow.h"
#include "Windows/MainWindow.h"
#include "Windows/WindowsHost.h"
#include "Common/LogManager.h"
#include "Common/ConsoleListener.h"

View file

@ -20,7 +20,7 @@
#include "Core/FileSystems/MetaFileSystem.h"
#include "UI/OnScreenDisplay.h"
#include "Windows/MainWindowMenu.h"
#include "Windows/WndMainWindow.h"
#include "Windows/MainWindow.h"
#include "Windows/W32Util/DialogManager.h"
#include "Windows/W32Util/ShellUtil.h"
#include "Windows/W32Util/Misc.h"

View file

@ -330,7 +330,7 @@
<ClCompile Include="W32Util\ShellUtil.cpp" />
<ClCompile Include="InputBox.cpp" />
<ClCompile Include="W32Util\TabControl.cpp" />
<ClCompile Include="WndMainWindow.cpp" />
<ClCompile Include="MainWindow.cpp" />
<ClCompile Include="DSoundStream.cpp" />
<ClCompile Include="OpenGLBase.cpp" />
<ClCompile Include="WindowsHost.cpp" />
@ -380,7 +380,7 @@
<ClInclude Include="W32Util\TabControl.h" />
<ClInclude Include="W32Util\XPTheme.h" />
<ClInclude Include="InputBox.h" />
<ClInclude Include="WndMainWindow.h" />
<ClInclude Include="MainWindow.h" />
<ClInclude Include="DSoundStream.h" />
<ClInclude Include="OpenGLBase.h" />
<ClInclude Include="WindowsHost.h" />

View file

@ -61,9 +61,6 @@
<ClCompile Include="InputBox.cpp">
<Filter>Windows\UI</Filter>
</ClCompile>
<ClCompile Include="WndMainWindow.cpp">
<Filter>Windows\UI</Filter>
</ClCompile>
<ClCompile Include="DSoundStream.cpp">
<Filter>Windows\System</Filter>
</ClCompile>
@ -152,6 +149,9 @@
<ClCompile Include="MainWindowMenu.cpp">
<Filter>Windows\UI</Filter>
</ClCompile>
<ClCompile Include="MainWindow.cpp">
<Filter>Windows\UI</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Debugger\CtrlDisAsmView.h">
@ -187,9 +187,6 @@
<ClInclude Include="InputBox.h">
<Filter>Windows\UI</Filter>
</ClInclude>
<ClInclude Include="WndMainWindow.h">
<Filter>Windows\UI</Filter>
</ClInclude>
<ClInclude Include="DSoundStream.h">
<Filter>Windows\System</Filter>
</ClInclude>
@ -278,6 +275,9 @@
<ClInclude Include="MainWindowMenu.h">
<Filter>Windows\UI</Filter>
</ClInclude>
<ClInclude Include="MainWindow.h">
<Filter>Windows\UI</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="icon1.ico">

View file

@ -21,7 +21,7 @@
#include "input/input_state.h"
#include "Windows/RawInput.h"
#include "Windows/KeyboardDevice.h"
#include "Windows/WndMainWindow.h"
#include "Windows/MainWindow.h"
#include "Windows/WindowsHost.h"
#include "Common/CommonFuncs.h"
#include "Core/Config.h"

View file

@ -5,7 +5,7 @@
#include "Common/CommonWindows.h"
#include "input/input_state.h"
#include "base/NativeApp.h"
#include "Windows/WndMainWindow.h"
#include "Windows/MainWindow.h"
extern InputState input_state;

View file

@ -1,6 +1,6 @@
#include "TabControl.h"
#include "DialogManager.h"
#include "Windows/WndMainWindow.h"
#include "Windows/MainWindow.h"
#include <windowsx.h>
#include <commctrl.h>

View file

@ -38,12 +38,12 @@
#include "Core/Config.h"
#include "Core/CoreParameter.h"
#include "Core/System.h"
#include "EmuThread.h"
#include "DSoundStream.h"
#include "WindowsHost.h"
#include "WndMainWindow.h"
#include "OpenGLBase.h"
#include "D3D9Base.h"
#include "Windows/EmuThread.h"
#include "Windows/DSoundStream.h"
#include "Windows/WindowsHost.h"
#include "Windows/MainWindow.h"
#include "Windows/OpenGLBase.h"
#include "Windows/D3D9Base.h"
#include "Windows/Debugger/DebuggerShared.h"
#include "Windows/Debugger/Debugger_Disasm.h"
@ -56,7 +56,7 @@
#include "Core/Debugger/SymbolMap.h"
#include "Common/StringUtils.h"
#include "main.h"
#include "Windows/main.h"
static const int numCPUs = 1;

View file

@ -41,7 +41,7 @@
#include "Windows/resource.h"
#include "Windows/WndMainWindow.h"
#include "Windows/MainWindow.h"
#include "Windows/Debugger/Debugger_Disasm.h"
#include "Windows/Debugger/Debugger_MemoryDlg.h"
#include "Windows/Debugger/Debugger_VFPUDlg.h"