OpenXR - Aspect ratio of menu background fixed

This commit is contained in:
Lubos 2022-11-22 21:49:52 +01:00
parent 59046b8f76
commit 70d30d1cf6
3 changed files with 31 additions and 0 deletions

View file

@ -27,6 +27,7 @@
#include "Common/Math/lin/matrix4x4.h"
#include "Common/Math/math_util.h"
#include "Common/System/Display.h"
#include "Common/VR/PPSSPPVR.h"
#include "Common/CommonTypes.h"
#include "Common/StringUtils.h"
#include "Core/Config.h"
@ -1452,6 +1453,21 @@ void FramebufferManagerCommon::CopyDisplayToOutput(bool reallyDirty) {
float u1 = (480.0f + offsetX) / (float)vfb->bufferWidth;
float v1 = (272.0f + offsetY) / (float)vfb->bufferHeight;
//clip the VR framebuffer to keep the aspect ratio
if (IsVREnabled() && !IsFlatVRGame() && !IsGameVRScene()) {
float aspect = 272.0f / 480.0f;
float clipY = 272.0f * (1.0f - aspect) / 2.0f;
v0 = (clipY + offsetY) / (float)vfb->bufferHeight;
v1 = (272.0f - clipY + offsetY) / (float)vfb->bufferHeight;
//zoom inside
float zoom = 0.1f;
u0 += zoom / aspect;
u1 -= zoom / aspect;
v0 += zoom;
v1 -= zoom;
}
textureCache_->ForgetLastTexture();
int uvRotation = useBufferedRendering_ ? g_Config.iInternalScreenRotation : ROTATION_LOCKED_HORIZONTAL;