OpenXR - Aspect ratio of menu background fixed
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3 changed files with 31 additions and 0 deletions
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@ -27,6 +27,7 @@
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#include "Common/Math/lin/matrix4x4.h"
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#include "Common/Math/math_util.h"
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#include "Common/System/Display.h"
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#include "Common/VR/PPSSPPVR.h"
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#include "Common/CommonTypes.h"
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#include "Common/StringUtils.h"
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#include "Core/Config.h"
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@ -1452,6 +1453,21 @@ void FramebufferManagerCommon::CopyDisplayToOutput(bool reallyDirty) {
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float u1 = (480.0f + offsetX) / (float)vfb->bufferWidth;
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float v1 = (272.0f + offsetY) / (float)vfb->bufferHeight;
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//clip the VR framebuffer to keep the aspect ratio
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if (IsVREnabled() && !IsFlatVRGame() && !IsGameVRScene()) {
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float aspect = 272.0f / 480.0f;
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float clipY = 272.0f * (1.0f - aspect) / 2.0f;
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v0 = (clipY + offsetY) / (float)vfb->bufferHeight;
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v1 = (272.0f - clipY + offsetY) / (float)vfb->bufferHeight;
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//zoom inside
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float zoom = 0.1f;
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u0 += zoom / aspect;
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u1 -= zoom / aspect;
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v0 += zoom;
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v1 -= zoom;
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}
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textureCache_->ForgetLastTexture();
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int uvRotation = useBufferedRendering_ ? g_Config.iInternalScreenRotation : ROTATION_LOCKED_HORIZONTAL;
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