This commit is contained in:
daniel229 2014-10-03 15:16:12 +08:00
parent c2a462ceb2
commit 70fac3a65e
4 changed files with 24 additions and 28 deletions

View file

@ -1108,14 +1108,14 @@ void PSPSaveDialog::ExecuteNotVisibleIOAction() {
break;
case SCE_UTILITY_SAVEDATA_TYPE_READDATA:
case SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE:
if (param.Load(param.GetPspParam(), GetSelectedSaveDirName(), currentSelectedSave, param.GetPspParam()->mode == SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE)) {
param.GetPspParam()->common.result = 0;
} else if (param.secureCanSkip(param.GetPspParam(),param.GetPspParam()->mode == SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE)) {
// TODO: This makes loading/saving work in some games but also confuses them. Must be wrong in some way.
INFO_LOG(SCEUTILITY,"Has not been saved yet, just skip.");
if (!param.IsSaveDirectoryExist(param.GetPspParam())){
param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA;
} else if (!param.IsSfoFileExist(param.GetPspParam())) {
param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_DATA_BROKEN;
} else if (param.Load(param.GetPspParam(), GetSelectedSaveDirName(), currentSelectedSave, param.GetPspParam()->mode == SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE)) {
param.GetPspParam()->common.result = 0;
} else {
param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; // not sure if correct code
param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_FILE_NOT_FOUND;
}
break;
default: