savedata
This commit is contained in:
parent
c2a462ceb2
commit
70fac3a65e
4 changed files with 24 additions and 28 deletions
|
@ -1108,14 +1108,14 @@ void PSPSaveDialog::ExecuteNotVisibleIOAction() {
|
|||
break;
|
||||
case SCE_UTILITY_SAVEDATA_TYPE_READDATA:
|
||||
case SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE:
|
||||
if (param.Load(param.GetPspParam(), GetSelectedSaveDirName(), currentSelectedSave, param.GetPspParam()->mode == SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE)) {
|
||||
param.GetPspParam()->common.result = 0;
|
||||
} else if (param.secureCanSkip(param.GetPspParam(),param.GetPspParam()->mode == SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE)) {
|
||||
// TODO: This makes loading/saving work in some games but also confuses them. Must be wrong in some way.
|
||||
INFO_LOG(SCEUTILITY,"Has not been saved yet, just skip.");
|
||||
if (!param.IsSaveDirectoryExist(param.GetPspParam())){
|
||||
param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA;
|
||||
} else if (!param.IsSfoFileExist(param.GetPspParam())) {
|
||||
param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_DATA_BROKEN;
|
||||
} else if (param.Load(param.GetPspParam(), GetSelectedSaveDirName(), currentSelectedSave, param.GetPspParam()->mode == SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE)) {
|
||||
param.GetPspParam()->common.result = 0;
|
||||
} else {
|
||||
param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; // not sure if correct code
|
||||
param.GetPspParam()->common.result = SCE_UTILITY_SAVEDATA_ERROR_RW_FILE_NOT_FOUND;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue