Stop showing z = 1.0 for non through in debugger.
Oops.
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442b3171dc
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7380c5b664
2 changed files with 2 additions and 1 deletions
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@ -939,7 +939,7 @@ bool TransformDrawEngine::GetCurrentSimpleVertices(int count, std::vector<GPUDeb
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}
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}
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vertices[i].x = drawPos.x;
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vertices[i].x = drawPos.x;
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vertices[i].y = drawPos.y;
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vertices[i].y = drawPos.y;
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vertices[i].z = 1.0;
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vertices[i].z = drawPos.z;
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if (gstate.vertType & GE_VTYPE_COL_MASK) {
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if (gstate.vertType & GE_VTYPE_COL_MASK) {
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memcpy(vertices[i].c, vert.color, sizeof(vertices[i].c));
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memcpy(vertices[i].c, vert.color, sizeof(vertices[i].c));
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} else {
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} else {
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@ -40,6 +40,7 @@ static const char preview_vs[] =
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"uniform mat4 u_viewproj;\n"
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"uniform mat4 u_viewproj;\n"
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"void main() {\n"
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"void main() {\n"
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" gl_Position = u_viewproj * a_position;\n"
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" gl_Position = u_viewproj * a_position;\n"
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" gl_Position.z = 1.0f;\n"
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"}\n";
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"}\n";
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static GLSLProgram *previewProgram = NULL;
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static GLSLProgram *previewProgram = NULL;
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