Stop showing z = 1.0 for non through in debugger.

Oops.
This commit is contained in:
Unknown W. Brackets 2014-02-09 00:33:15 -08:00
parent 442b3171dc
commit 7380c5b664
2 changed files with 2 additions and 1 deletions

View file

@ -939,7 +939,7 @@ bool TransformDrawEngine::GetCurrentSimpleVertices(int count, std::vector<GPUDeb
} }
vertices[i].x = drawPos.x; vertices[i].x = drawPos.x;
vertices[i].y = drawPos.y; vertices[i].y = drawPos.y;
vertices[i].z = 1.0; vertices[i].z = drawPos.z;
if (gstate.vertType & GE_VTYPE_COL_MASK) { if (gstate.vertType & GE_VTYPE_COL_MASK) {
memcpy(vertices[i].c, vert.color, sizeof(vertices[i].c)); memcpy(vertices[i].c, vert.color, sizeof(vertices[i].c));
} else { } else {

View file

@ -40,6 +40,7 @@ static const char preview_vs[] =
"uniform mat4 u_viewproj;\n" "uniform mat4 u_viewproj;\n"
"void main() {\n" "void main() {\n"
" gl_Position = u_viewproj * a_position;\n" " gl_Position = u_viewproj * a_position;\n"
" gl_Position.z = 1.0f;\n"
"}\n"; "}\n";
static GLSLProgram *previewProgram = NULL; static GLSLProgram *previewProgram = NULL;