Windows: Disable auto-enable chat on Ctrl-C.

It's annoying when this triggers unexpectedly.  Sometimes it happens when
using debug windows.
This commit is contained in:
Unknown W. Brackets 2021-09-15 00:12:33 -07:00
parent cf045dfbbc
commit 75f5c75045
3 changed files with 11 additions and 17 deletions

View file

@ -80,6 +80,7 @@ namespace MainWindow {
EnableMenuItem(menu, ID_EMULATION_STOP, menuEnable);
EnableMenuItem(menu, ID_EMULATION_RESET, menuEnable);
EnableMenuItem(menu, ID_EMULATION_SWITCH_UMD, umdSwitchEnable);
EnableMenuItem(menu, ID_EMULATION_CHAT, g_Config.bEnableNetworkChat ? menuInGameEnable : MF_GRAYED);
EnableMenuItem(menu, ID_TOGGLE_BREAK, menuEnable);
EnableMenuItem(menu, ID_DEBUG_LOADMAPFILE, menuEnable);
EnableMenuItem(menu, ID_DEBUG_SAVEMAPFILE, menuEnable);
@ -636,10 +637,6 @@ namespace MainWindow {
osm.ShowOnOff(gr->T("Cheats"), g_Config.bEnableCheats);
break;
case ID_EMULATION_CHAT:
if (!g_Config.bEnableNetworkChat) {
g_Config.bEnableNetworkChat = true;
UpdateCommands();
}
if (GetUIState() == UISTATE_INGAME) {
NativeMessageReceived("chat screen", "");
}
@ -1371,7 +1368,7 @@ namespace MainWindow {
static CoreState lastCoreState = CORE_BOOT_ERROR;
HMENU menu = GetMenu(GetHWND());
EnableMenuItem(menu, ID_DEBUG_LOG, !g_Config.bEnableLogging);
EnableMenuItem(menu, ID_DEBUG_LOG, g_Config.bEnableLogging ? MF_ENABLED : MF_GRAYED);
SetIngameMenuItemStates(menu, GetUIState());
if (lastGlobalUIState == GetUIState() && lastCoreState == coreState)
@ -1382,7 +1379,6 @@ namespace MainWindow {
bool isPaused = Core_IsStepping() && GetUIState() == UISTATE_INGAME;
TranslateMenuItem(menu, ID_TOGGLE_BREAK, L"\tF8", isPaused ? "Run" : "Break");
TranslateMenuItem(menu, ID_EMULATION_CHAT, L"\tCtrl+C", g_Config.bEnableNetworkChat ? "Open Chat" : "Enable Chat");
}
void UpdateSwitchUMD() {