Allow block xfer upload when using read fb to mem.

This commit is contained in:
Unknown W. Brackets 2014-06-03 22:52:32 -07:00
parent 8b46faed50
commit 7839f39c13

View file

@ -2090,10 +2090,6 @@ bool FramebufferManager::NotifyBlockTransferBefore(u32 dstBasePtr, int dstStride
}
void FramebufferManager::NotifyBlockTransferAfter(u32 dstBasePtr, int dstStride, int dstX, int dstY, u32 srcBasePtr, int srcStride, int srcX, int srcY, int width, int height, int bpp) {
if (updateVRAM_) {
return;
}
// A few games use this INSTEAD of actually drawing the video image to the screen, they just blast it to
// the backbuffer. Detect this and have the framebuffermanager draw the pixels.