Allow block xfer upload when using read fb to mem.
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1 changed files with 0 additions and 4 deletions
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@ -2090,10 +2090,6 @@ bool FramebufferManager::NotifyBlockTransferBefore(u32 dstBasePtr, int dstStride
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}
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void FramebufferManager::NotifyBlockTransferAfter(u32 dstBasePtr, int dstStride, int dstX, int dstY, u32 srcBasePtr, int srcStride, int srcX, int srcY, int width, int height, int bpp) {
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if (updateVRAM_) {
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return;
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}
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// A few games use this INSTEAD of actually drawing the video image to the screen, they just blast it to
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// the backbuffer. Detect this and have the framebuffermanager draw the pixels.
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