Fix the logic around postEffectRequiresFlip so duplicateFrames doesn't require a post shader.
This commit is contained in:
parent
b2c66a304b
commit
788b8a29d6
1 changed files with 8 additions and 2 deletions
|
@ -755,8 +755,14 @@ void __DisplayFlip(int cyclesLate) {
|
|||
const ShaderInfo *shaderInfo = g_Config.sPostShaderName == "Off" ? nullptr : GetPostShaderInfo(g_Config.sPostShaderName);
|
||||
bool postEffectRequiresFlip = false;
|
||||
// postEffectRequiresFlip is not compatible with frameskip unthrottling, see #12325.
|
||||
if (shaderInfo && g_Config.iRenderingMode != FB_NON_BUFFERED_MODE)
|
||||
postEffectRequiresFlip = (shaderInfo->requires60fps || g_Config.bRenderDuplicateFrames) && !(g_Config.bFrameSkipUnthrottle && !FrameTimingThrottled());
|
||||
if (g_Config.iRenderingMode != FB_NON_BUFFERED_MODE && !(g_Config.bFrameSkipUnthrottle && !FrameTimingThrottled())) {
|
||||
if (shaderInfo) {
|
||||
postEffectRequiresFlip = (shaderInfo->requires60fps || g_Config.bRenderDuplicateFrames);
|
||||
} else {
|
||||
postEffectRequiresFlip = g_Config.bRenderDuplicateFrames;
|
||||
}
|
||||
}
|
||||
|
||||
const bool fbDirty = gpu->FramebufferDirty();
|
||||
|
||||
if (fbDirty || noRecentFlip || postEffectRequiresFlip) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue