Windows: Initialize WindowsHost in EmuThread.

This seems like a more appropriate place, and a more appropriate thread,
for it to be initialized on.
This commit is contained in:
Unknown W. Brackets 2017-05-05 06:53:48 -07:00
parent 80d4673cd5
commit 793178c106
5 changed files with 17 additions and 20 deletions

View file

@ -26,7 +26,8 @@
#include "Common/OSVersion.h"
#include <Windowsx.h>
#include <shellapi.h>
#include <commctrl.h>
#include <map>
#include <string>
@ -34,8 +35,6 @@
#include "base/NativeApp.h"
#include "Globals.h"
#include "shellapi.h"
#include "commctrl.h"
#include "base/timeutil.h"
#include "i18n/i18n.h"
#include "input/input_state.h"
@ -43,25 +42,23 @@
#include "thread/threadutil.h"
#include "util/text/utf8.h"
#include "Core/Core.h"
#include "Core/Config.h"
#include "Core/Debugger/SymbolMap.h"
#include "Core/MIPS/JitCommon/JitCommon.h"
#include "Core/MIPS/JitCommon/JitBlockCache.h"
#include "Windows/InputBox.h"
#include "Windows/InputDevice.h"
#include "Windows/GPU/WindowsGLContext.h"
#include "Windows/Debugger/Debugger_Disasm.h"
#include "Windows/Debugger/Debugger_MemoryDlg.h"
#include "Windows/GEDebugger/GEDebugger.h"
#include "Core/MIPS/JitCommon/JitCommon.h"
#include "Core/MIPS/JitCommon/JitBlockCache.h"
#include "main.h"
#include "Core/Core.h"
#include "Windows/main.h"
#include "Windows/EmuThread.h"
#include "resource.h"
#include "Windows/resource.h"
#include "Windows/MainWindow.h"
#include "Windows/WindowsHost.h"
#include "Common/LogManager.h"
#include "Common/ConsoleListener.h"
#include "Windows/W32Util/DialogManager.h"
@ -69,9 +66,9 @@
#include "Windows/W32Util/Misc.h"
#include "Windows/RawInput.h"
#include "Windows/TouchInputHandler.h"
#include "Windows/MainWindowMenu.h"
#include "GPU/GPUInterface.h"
#include "UI/OnScreenDisplay.h"
#include "Windows/MainWindowMenu.h"
#include "UI/GameSettingsScreen.h"
#define MOUSEEVENTF_FROMTOUCH_NOPEN 0xFF515780 //http://msdn.microsoft.com/en-us/library/windows/desktop/ms703320(v=vs.85).aspx