LittleBigPlanet: Compat flag to work around smoke rendering problem
See #16030 Hopefully just for the release. There might be a tweak of our heuristics that can fix it too, but much riskier at this point.
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5 changed files with 16 additions and 1 deletions
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@ -429,7 +429,7 @@ VirtualFramebuffer *FramebufferManagerCommon::DoSetRenderFrameBuffer(Framebuffer
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vfb->height = drawing_height;
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}
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break;
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} else if (v->fb_stride == params.fb_stride && v->fb_format == params.fb_format && !PSP_CoreParameter().compat.flags().SplitFramebufferMargin) {
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} else if (!PSP_CoreParameter().compat.flags().DisallowFramebufferAtOffset && v->fb_stride == params.fb_stride && v->fb_format == params.fb_format && !PSP_CoreParameter().compat.flags().SplitFramebufferMargin) {
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u32 v_fb_first_line_end_ptr = v->fb_address + v->fb_stride * bpp;
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u32 v_fb_end_ptr = v->fb_address + v->fb_stride * v->height * bpp;
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