Fix issue where render resolution wasn't applied correctly.
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@ -1247,6 +1247,7 @@ UI::EventReturn GameSettingsScreen::OnResolutionChange(UI::EventParams &e) {
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RecreateActivity();
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RecreateActivity();
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}
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}
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Reporting::UpdateConfig();
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Reporting::UpdateConfig();
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NativeMessageReceived("gpu_renderResized", "");
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return UI::EVENT_DONE;
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return UI::EVENT_DONE;
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}
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}
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