Add some infrastructure to be used for frameskipping
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4 changed files with 32 additions and 9 deletions
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@ -330,6 +330,9 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff) {
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case GE_CMD_PRIM:
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{
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if (gstate_c.skipDrawReason)
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return;
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framebufferManager_.SetRenderFrameBuffer();
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u32 count = data & 0xFFFF;
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