Fix depal texture binding bug
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1 changed files with 1 additions and 1 deletions
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@ -2220,7 +2220,7 @@ void TextureCacheCommon::ApplyTextureFramebuffer(VirtualFramebuffer *framebuffer
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draw_->BindTexture(0, nullptr);
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framebufferManager_->RebindFramebuffer("ApplyTextureFramebuffer");
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draw_->BindFramebufferAsTexture(depalFBO, 0, Draw::FB_COLOR_BIT, 0);
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draw_->BindFramebufferAsTexture(depalFBO, 0, Draw::FB_COLOR_BIT, Draw::ALL_LAYERS);
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BoundFramebufferTexture();
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const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16);
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