Texture replacement: Prioritize ini file lines over files in the "root".
This reverts back to the old behavior, as mentioned in #18465
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1 changed files with 28 additions and 28 deletions
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@ -238,6 +238,34 @@ bool TextureReplacer::LoadIniValues(IniFile &ini, VFSBackend *dir, bool isOverri
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std::map<ReplacementCacheKey, std::map<int, std::string>> filenameMap;
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std::string badFilenames;
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// Scan the root of the texture folder/zip and preinitialize the hash map.
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std::vector<File::FileInfo> filesInRoot;
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if (dir) {
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dir->GetFileListing("", &filesInRoot, nullptr);
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for (auto file : filesInRoot) {
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if (file.isDirectory)
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continue;
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if (file.name.empty() || file.name[0] == '.')
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continue;
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Path path(file.name);
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std::string ext = path.GetFileExtension();
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std::string hash = file.name.substr(0, file.name.size() - ext.size());
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if (!((hash.size() >= 26 && hash.size() <= 27 && hash[24] == '_') || hash.size() == 24)) {
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continue;
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}
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// OK, it's hash-like enough to try to parse it into the map.
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if (equalsNoCase(ext, ".ktx2") || equalsNoCase(ext, ".png") || equalsNoCase(ext, ".dds") || equalsNoCase(ext, ".zim")) {
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ReplacementCacheKey key(0, 0);
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int level = 0; // sscanf might fail to pluck the level, but that's ok, we default to 0. sscanf doesn't write to non-matched outputs.
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if (sscanf(hash.c_str(), "%16llx%8x_%d", &key.cachekey, &key.hash, &level) >= 1) {
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// INFO_LOG(G3D, "hash-like file in root, adding: %s", file.name.c_str());
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filenameMap[key][level] = file.name;
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}
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}
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}
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}
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if (ini.HasSection("hashes")) {
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auto hashes = ini.GetOrCreateSection("hashes")->ToMap();
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// Format: hashname = filename.png
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@ -278,34 +306,6 @@ bool TextureReplacer::LoadIniValues(IniFile &ini, VFSBackend *dir, bool isOverri
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}
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}
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// Scan the root of the texture folder/zip and preinitialize the hash map.
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std::vector<File::FileInfo> filesInRoot;
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if (dir) {
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dir->GetFileListing("", &filesInRoot, nullptr);
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for (auto file : filesInRoot) {
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if (file.isDirectory)
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continue;
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if (file.name.empty() || file.name[0] == '.')
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continue;
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Path path(file.name);
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std::string ext = path.GetFileExtension();
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std::string hash = file.name.substr(0, file.name.size() - ext.size());
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if (!((hash.size() >= 26 && hash.size() <= 27 && hash[24] == '_') || hash.size() == 24)) {
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continue;
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}
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// OK, it's hash-like enough to try to parse it into the map.
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if (equalsNoCase(ext, ".ktx2") || equalsNoCase(ext, ".png") || equalsNoCase(ext, ".dds") || equalsNoCase(ext, ".zim")) {
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ReplacementCacheKey key(0, 0);
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int level = 0; // sscanf might fail to pluck the level, but that's ok, we default to 0. sscanf doesn't write to non-matched outputs.
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if (sscanf(hash.c_str(), "%16llx%8x_%d", &key.cachekey, &key.hash, &level) >= 1) {
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// INFO_LOG(G3D, "hash-like file in root, adding: %s", file.name.c_str());
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filenameMap[key][level] = file.name;
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}
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}
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}
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}
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// Now, translate the filenameMap to the final aliasMap.
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for (auto &pair : filenameMap) {
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std::string alias;
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