Revert the x-offset bpp fix temporarily.

This commit is contained in:
Henrik Rydgård 2022-07-24 17:41:27 +02:00
parent 04a85b1da0
commit 80f0f90af7

View file

@ -306,7 +306,7 @@ VirtualFramebuffer *FramebufferManagerCommon::DoSetRenderFrameBuffer(const Frame
}
break;
} else if (v->fb_stride == params.fb_stride && v->format == params.fmt) {
u32 v_fb_first_line_end_ptr = v->fb_address + v->fb_stride * bpp;
u32 v_fb_first_line_end_ptr = v->fb_address + v->fb_stride * 4; // This should be * bpp, but leaving like this until after 1.13 to be safe. The God of War games use this for shadows.
u32 v_fb_end_ptr = v->fb_address + v->fb_stride * v->height * bpp;
if (params.fb_address > v->fb_address && params.fb_address < v_fb_first_line_end_ptr) {