Revert the x-offset bpp fix temporarily.
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1 changed files with 1 additions and 1 deletions
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@ -306,7 +306,7 @@ VirtualFramebuffer *FramebufferManagerCommon::DoSetRenderFrameBuffer(const Frame
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}
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break;
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} else if (v->fb_stride == params.fb_stride && v->format == params.fmt) {
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u32 v_fb_first_line_end_ptr = v->fb_address + v->fb_stride * bpp;
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u32 v_fb_first_line_end_ptr = v->fb_address + v->fb_stride * 4; // This should be * bpp, but leaving like this until after 1.13 to be safe. The God of War games use this for shadows.
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u32 v_fb_end_ptr = v->fb_address + v->fb_stride * v->height * bpp;
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if (params.fb_address > v->fb_address && params.fb_address < v_fb_first_line_end_ptr) {
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