For some reason, need to disable the SDL joystick code to build PCMain on windows
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1 changed files with 15 additions and 4 deletions
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@ -8,10 +8,10 @@
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#include <shlobj.h>
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#include <shlwapi.h>
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#include <ShellAPI.h>
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#include "SDL/SDL.h"
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#include "SDL/SDL_timer.h"
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#include "SDL/SDL_audio.h"
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#include "SDL/SDL_video.h"
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#include "SDL.h"
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "SDL_video.h"
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#else
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#include <unistd.h>
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#include <pwd.h>
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@ -33,7 +33,10 @@
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#include "base/NKCodeFromSDL.h"
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#include "util/const_map.h"
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#include "math/math_util.h"
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#ifndef _WIN32
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#include "SDL/SDLJoystick.h"
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#endif
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#ifdef PPSSPP
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// Bad: PPSSPP includes from native
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@ -184,8 +187,10 @@ void EGL_Close() {
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SDL_Joystick *ljoy = NULL;
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SDL_Joystick *rjoy = NULL;
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#else
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#ifndef _WIN32
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SDLJoystick *joystick = NULL;
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#endif
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#endif
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// Simple implementations of System functions
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@ -568,7 +573,9 @@ int main(int argc, char *argv[]) {
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rjoy = SDL_JoystickOpen(1);
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}
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#else
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#ifndef _WIN32
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joystick = new SDLJoystick();
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#endif
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#endif
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EnableFZ();
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@ -722,7 +729,9 @@ int main(int argc, char *argv[]) {
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}
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break;
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default:
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#ifndef _WIN32
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joystick->ProcessInput(event);
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#endif
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break;
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}
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}
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@ -768,8 +777,10 @@ int main(int argc, char *argv[]) {
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framecount++;
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}
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#ifndef PANDORA
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#ifndef _WIN32
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delete joystick;
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joystick = NULL;
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#endif
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#endif
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// Faster exit, thanks to the OS. Remove this if you want to debug shutdown
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// The speed difference is only really noticable on Linux. On Windows you do notice it though
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