softgpu: Remove unnecessary state param.
Oops, meant to remove this when refactoring imm prims.
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3 changed files with 3 additions and 3 deletions
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@ -530,7 +530,7 @@ void TransformUnit::SubmitPrimitive(const void* vertices, const void* indices, G
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// TODO: Do this in two passes - first process the vertices (before indexing/stripping),
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// then resolve the indices. This lets us avoid transforming shared vertices twice.
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binner_->UpdateState(vreader.isThrough());
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binner_->UpdateState();
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hasDraws_ = true;
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static TransformState transformState;
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