Framebuffer to memory : Skip frame inline with frameskipping option
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1 changed files with 2 additions and 1 deletions
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@ -1150,7 +1150,8 @@ std::vector<FramebufferInfo> FramebufferManager::GetFramebufferList() {
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void FramebufferManager::DecimateFBOs() {
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fbo_unbind();
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currentRenderVfb_ = 0;
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bool thirdFrame = (gpuStats.numFrames % 3 == 0);
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int skip = g_Config.iFrameSkip > 0 ? g_Config.iFrameSkip : 3;
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bool thirdFrame = (gpuStats.numFrames % skip == 0);
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bool useFramebufferToMem = g_Config.iRenderingMode != FB_BUFFERED_MODE ? 1 : 0;
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for (size_t i = 0; i < vfbs_.size(); ++i) {
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