Move the report bool into the flags field
This commit is contained in:
parent
d077a75aa4
commit
88a209a342
3 changed files with 43 additions and 62 deletions
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@ -174,7 +174,7 @@ static const ConfigSetting generalSettings[] = {
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ConfigSetting("UISound", &g_Config.bUISound, false, CfgFlag::DEFAULT),
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ConfigSetting("AutoLoadSaveState", &g_Config.iAutoLoadSaveState, 0, CfgFlag::PER_GAME),
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ReportedConfigSetting("EnableCheats", &g_Config.bEnableCheats, false, CfgFlag::PER_GAME),
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ConfigSetting("EnableCheats", &g_Config.bEnableCheats, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("CwCheatRefreshRate", &g_Config.iCwCheatRefreshRate, 77, CfgFlag::PER_GAME),
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ConfigSetting("CwCheatScrollPosition", &g_Config.fCwCheatScrollPosition, 0.0f, CfgFlag::PER_GAME),
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ConfigSetting("GameListScrollPosition", &g_Config.fGameListScrollPosition, 0.0f, CfgFlag::DEFAULT),
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@ -254,10 +254,10 @@ static const ConfigSetting generalSettings[] = {
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ConfigSetting("FullscreenOnDoubleclick", &g_Config.bFullscreenOnDoubleclick, true, CfgFlag::DONT_SAVE),
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ConfigSetting("ShowMenuBar", &g_Config.bShowMenuBar, true, CfgFlag::DEFAULT),
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ReportedConfigSetting("MemStickInserted", &g_Config.bMemStickInserted, true, CfgFlag::PER_GAME),
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ConfigSetting("MemStickInserted", &g_Config.bMemStickInserted, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("EnablePlugins", &g_Config.bLoadPlugins, true, CfgFlag::PER_GAME),
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ReportedConfigSetting("IgnoreCompatSettings", &g_Config.sIgnoreCompatSettings, "", CfgFlag::PER_GAME),
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ConfigSetting("IgnoreCompatSettings", &g_Config.sIgnoreCompatSettings, "", CfgFlag::PER_GAME | CfgFlag::REPORT),
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};
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static bool DefaultSasThread() {
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@ -265,16 +265,16 @@ static bool DefaultSasThread() {
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}
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static const ConfigSetting cpuSettings[] = {
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ReportedConfigSetting("CPUCore", &g_Config.iCpuCore, &DefaultCpuCore, CfgFlag::PER_GAME),
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ReportedConfigSetting("SeparateSASThread", &g_Config.bSeparateSASThread, &DefaultSasThread, CfgFlag::PER_GAME),
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ReportedConfigSetting("IOTimingMethod", &g_Config.iIOTimingMethod, IOTIMING_FAST, CfgFlag::PER_GAME),
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ConfigSetting("CPUCore", &g_Config.iCpuCore, &DefaultCpuCore, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("SeparateSASThread", &g_Config.bSeparateSASThread, &DefaultSasThread, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("IOTimingMethod", &g_Config.iIOTimingMethod, IOTIMING_FAST, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("FastMemoryAccess", &g_Config.bFastMemory, true, CfgFlag::PER_GAME),
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ReportedConfigSetting("FunctionReplacements", &g_Config.bFuncReplacements, true, CfgFlag::PER_GAME),
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ConfigSetting("FunctionReplacements", &g_Config.bFuncReplacements, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("HideSlowWarnings", &g_Config.bHideSlowWarnings, false, CfgFlag::DEFAULT),
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ConfigSetting("HideStateWarnings", &g_Config.bHideStateWarnings, false, CfgFlag::DEFAULT),
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ConfigSetting("PreloadFunctions", &g_Config.bPreloadFunctions, false, CfgFlag::PER_GAME),
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ConfigSetting("JitDisableFlags", &g_Config.uJitDisableFlags, (uint32_t)0, CfgFlag::PER_GAME),
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ReportedConfigSetting("CPUSpeed", &g_Config.iLockedCPUSpeed, 0, CfgFlag::PER_GAME),
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ConfigSetting("CPUSpeed", &g_Config.iLockedCPUSpeed, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
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};
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static int DefaultInternalResolution() {
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@ -474,7 +474,7 @@ static const ConfigSetting graphicsSettings[] = {
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ConfigSetting("CardboardXShift", &g_Config.iCardboardXShift, 0, CfgFlag::PER_GAME),
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ConfigSetting("CardboardYShift", &g_Config.iCardboardYShift, 0, CfgFlag::PER_GAME),
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ConfigSetting("iShowStatusFlags", &g_Config.iShowStatusFlags, 0, CfgFlag::PER_GAME),
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ReportedConfigSetting("GraphicsBackend", &g_Config.iGPUBackend, &DefaultGPUBackend, &GPUBackendTranslator::To, &GPUBackendTranslator::From, CfgFlag::DEFAULT),
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ConfigSetting("GraphicsBackend", &g_Config.iGPUBackend, &DefaultGPUBackend, &GPUBackendTranslator::To, &GPUBackendTranslator::From, CfgFlag::DEFAULT | CfgFlag::REPORT),
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ConfigSetting("FailedGraphicsBackends", &g_Config.sFailedGPUBackends, "", CfgFlag::DEFAULT),
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ConfigSetting("DisabledGraphicsBackends", &g_Config.sDisabledGPUBackends, "", CfgFlag::DEFAULT),
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ConfigSetting("VulkanDevice", &g_Config.sVulkanDevice, "", CfgFlag::DEFAULT),
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@ -484,17 +484,17 @@ static const ConfigSetting graphicsSettings[] = {
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ConfigSetting("CameraDevice", &g_Config.sCameraDevice, "", CfgFlag::DEFAULT),
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ConfigSetting("VendorBugChecksEnabled", &g_Config.bVendorBugChecksEnabled, true, CfgFlag::DONT_SAVE),
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ConfigSetting("UseGeometryShader", &g_Config.bUseGeometryShader, false, CfgFlag::PER_GAME),
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ReportedConfigSetting("SkipBufferEffects", &g_Config.bSkipBufferEffects, false, CfgFlag::PER_GAME),
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ConfigSetting("SkipBufferEffects", &g_Config.bSkipBufferEffects, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("SoftwareRenderer", &g_Config.bSoftwareRendering, false, CfgFlag::PER_GAME),
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ConfigSetting("SoftwareRendererJit", &g_Config.bSoftwareRenderingJit, true, CfgFlag::PER_GAME),
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ReportedConfigSetting("HardwareTransform", &g_Config.bHardwareTransform, true, CfgFlag::PER_GAME),
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ReportedConfigSetting("SoftwareSkinning", &g_Config.bSoftwareSkinning, true, CfgFlag::PER_GAME),
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ReportedConfigSetting("TextureFiltering", &g_Config.iTexFiltering, 1, CfgFlag::PER_GAME),
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ReportedConfigSetting("InternalResolution", &g_Config.iInternalResolution, &DefaultInternalResolution, CfgFlag::PER_GAME),
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ReportedConfigSetting("HighQualityDepth", &g_Config.bHighQualityDepth, true, CfgFlag::PER_GAME),
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ReportedConfigSetting("FrameSkip", &g_Config.iFrameSkip, 0, CfgFlag::PER_GAME),
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ReportedConfigSetting("FrameSkipType", &g_Config.iFrameSkipType, 0, CfgFlag::PER_GAME),
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ReportedConfigSetting("AutoFrameSkip", &g_Config.bAutoFrameSkip, IsVREnabled(), CfgFlag::PER_GAME),
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ConfigSetting("HardwareTransform", &g_Config.bHardwareTransform, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("SoftwareSkinning", &g_Config.bSoftwareSkinning, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("TextureFiltering", &g_Config.iTexFiltering, 1, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("InternalResolution", &g_Config.iInternalResolution, &DefaultInternalResolution, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("HighQualityDepth", &g_Config.bHighQualityDepth, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("FrameSkip", &g_Config.iFrameSkip, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("FrameSkipType", &g_Config.iFrameSkipType, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("AutoFrameSkip", &g_Config.bAutoFrameSkip, IsVREnabled(), CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("StereoRendering", &g_Config.bStereoRendering, false, CfgFlag::PER_GAME),
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ConfigSetting("StereoToMonoShader", &g_Config.sStereoToMonoShader, "RedBlue", CfgFlag::PER_GAME),
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ConfigSetting("FrameRate", &g_Config.iFpsLimit1, 0, CfgFlag::PER_GAME),
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@ -509,9 +509,9 @@ static const ConfigSetting graphicsSettings[] = {
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ConfigSetting("AnisotropyLevel", &g_Config.iAnisotropyLevel, 4, CfgFlag::PER_GAME),
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ConfigSetting("MultiSampleLevel", &g_Config.iMultiSampleLevel, 0, CfgFlag::PER_GAME), // Number of samples is 1 << iMultiSampleLevel
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ReportedConfigSetting("VertexDecCache", &g_Config.bVertexCache, false, CfgFlag::PER_GAME),
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ReportedConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, false, CfgFlag::PER_GAME),
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ReportedConfigSetting("VertexDecJit", &g_Config.bVertexDecoderJit, &DefaultCodeGen, CfgFlag::DONT_SAVE),
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ConfigSetting("VertexDecCache", &g_Config.bVertexCache, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("VertexDecJit", &g_Config.bVertexDecoderJit, &DefaultCodeGen, CfgFlag::DONT_SAVE | CfgFlag::REPORT),
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#ifndef MOBILE_DEVICE
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ConfigSetting("FullScreen", &g_Config.bFullScreen, false, CfgFlag::DEFAULT),
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@ -530,24 +530,24 @@ static const ConfigSetting graphicsSettings[] = {
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ConfigSetting("SustainedPerformanceMode", &g_Config.bSustainedPerformanceMode, false, CfgFlag::PER_GAME),
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ConfigSetting("IgnoreScreenInsets", &g_Config.bIgnoreScreenInsets, true, CfgFlag::DEFAULT),
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ReportedConfigSetting("ReplaceTextures", &g_Config.bReplaceTextures, true, CfgFlag::PER_GAME),
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ReportedConfigSetting("SaveNewTextures", &g_Config.bSaveNewTextures, false, CfgFlag::PER_GAME),
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ConfigSetting("ReplaceTextures", &g_Config.bReplaceTextures, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("SaveNewTextures", &g_Config.bSaveNewTextures, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("IgnoreTextureFilenames", &g_Config.bIgnoreTextureFilenames, false, CfgFlag::PER_GAME),
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ReportedConfigSetting("TexScalingLevel", &g_Config.iTexScalingLevel, 1, CfgFlag::PER_GAME),
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ReportedConfigSetting("TexScalingType", &g_Config.iTexScalingType, 0, CfgFlag::PER_GAME),
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ReportedConfigSetting("TexDeposterize", &g_Config.bTexDeposterize, false, CfgFlag::PER_GAME),
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ReportedConfigSetting("TexHardwareScaling", &g_Config.bTexHardwareScaling, false, CfgFlag::PER_GAME),
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ConfigSetting("TexScalingLevel", &g_Config.iTexScalingLevel, 1, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("TexScalingType", &g_Config.iTexScalingType, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("TexDeposterize", &g_Config.bTexDeposterize, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("TexHardwareScaling", &g_Config.bTexHardwareScaling, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("VSyncInterval", &g_Config.bVSync, false, CfgFlag::PER_GAME),
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ReportedConfigSetting("BloomHack", &g_Config.iBloomHack, 0, CfgFlag::PER_GAME),
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ConfigSetting("BloomHack", &g_Config.iBloomHack, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
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// Not really a graphics setting...
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ReportedConfigSetting("SplineBezierQuality", &g_Config.iSplineBezierQuality, 2, CfgFlag::PER_GAME),
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ReportedConfigSetting("HardwareTessellation", &g_Config.bHardwareTessellation, false, CfgFlag::PER_GAME),
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ConfigSetting("SplineBezierQuality", &g_Config.iSplineBezierQuality, 2, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("HardwareTessellation", &g_Config.bHardwareTessellation, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("TextureShader", &g_Config.sTextureShaderName, "Off", CfgFlag::PER_GAME),
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ConfigSetting("ShaderChainRequires60FPS", &g_Config.bShaderChainRequires60FPS, false, CfgFlag::PER_GAME),
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ReportedConfigSetting("SkipGPUReadbacks", &g_Config.bSkipGPUReadbacks, false, CfgFlag::PER_GAME),
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ConfigSetting("SkipGPUReadbacks", &g_Config.bSkipGPUReadbacks, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("GfxDebugOutput", &g_Config.bGfxDebugOutput, false, CfgFlag::DONT_SAVE),
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ConfigSetting("LogFrameDrops", &g_Config.bLogFrameDrops, false, CfgFlag::DEFAULT),
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@ -730,23 +730,23 @@ static int DefaultSystemParamLanguage() {
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}
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static const ConfigSetting systemParamSettings[] = {
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ReportedConfigSetting("PSPModel", &g_Config.iPSPModel, PSP_MODEL_SLIM, CfgFlag::PER_GAME),
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ReportedConfigSetting("PSPFirmwareVersion", &g_Config.iFirmwareVersion, PSP_DEFAULT_FIRMWARE, CfgFlag::PER_GAME),
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ConfigSetting("PSPModel", &g_Config.iPSPModel, PSP_MODEL_SLIM, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("PSPFirmwareVersion", &g_Config.iFirmwareVersion, PSP_DEFAULT_FIRMWARE, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("NickName", &g_Config.sNickName, "PPSSPP", CfgFlag::PER_GAME),
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ConfigSetting("MacAddress", &g_Config.sMACAddress, "", CfgFlag::PER_GAME),
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ReportedConfigSetting("Language", &g_Config.iLanguage, &DefaultSystemParamLanguage, CfgFlag::PER_GAME),
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ConfigSetting("Language", &g_Config.iLanguage, &DefaultSystemParamLanguage, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("ParamTimeFormat", &g_Config.iTimeFormat, PSP_SYSTEMPARAM_TIME_FORMAT_24HR, CfgFlag::PER_GAME),
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ConfigSetting("ParamDateFormat", &g_Config.iDateFormat, PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD, CfgFlag::PER_GAME),
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ConfigSetting("TimeZone", &g_Config.iTimeZone, 0, CfgFlag::PER_GAME),
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ConfigSetting("DayLightSavings", &g_Config.bDayLightSavings, (bool) PSP_SYSTEMPARAM_DAYLIGHTSAVINGS_STD, CfgFlag::PER_GAME),
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ReportedConfigSetting("ButtonPreference", &g_Config.iButtonPreference, PSP_SYSTEMPARAM_BUTTON_CROSS, CfgFlag::PER_GAME),
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ConfigSetting("ButtonPreference", &g_Config.iButtonPreference, PSP_SYSTEMPARAM_BUTTON_CROSS, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("LockParentalLevel", &g_Config.iLockParentalLevel, 0, CfgFlag::PER_GAME),
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ConfigSetting("WlanAdhocChannel", &g_Config.iWlanAdhocChannel, PSP_SYSTEMPARAM_ADHOC_CHANNEL_AUTOMATIC, CfgFlag::PER_GAME),
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#if defined(USING_WIN_UI) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID)
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ConfigSetting("BypassOSKWithKeyboard", &g_Config.bBypassOSKWithKeyboard, false, CfgFlag::PER_GAME),
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#endif
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ConfigSetting("WlanPowerSave", &g_Config.bWlanPowerSave, (bool) PSP_SYSTEMPARAM_WLAN_POWERSAVE_OFF, CfgFlag::PER_GAME),
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ReportedConfigSetting("EncryptSave", &g_Config.bEncryptSave, true, CfgFlag::PER_GAME),
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ConfigSetting("EncryptSave", &g_Config.bEncryptSave, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("SavedataUpgradeVersion", &g_Config.bSavedataUpgrade, true, CfgFlag::DEFAULT),
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ConfigSetting("MemStickSize", &g_Config.iMemStickSizeGB, 16, CfgFlag::DEFAULT),
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};
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@ -779,7 +779,7 @@ static const ConfigSetting debuggerSettings[] = {
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};
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static const ConfigSetting jitSettings[] = {
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ReportedConfigSetting("DiscardRegsOnJRRA", &g_Config.bDiscardRegsOnJRRA, false, CfgFlag::DONT_SAVE),
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ConfigSetting("DiscardRegsOnJRRA", &g_Config.bDiscardRegsOnJRRA, false, CfgFlag::DONT_SAVE | CfgFlag::REPORT),
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};
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static const ConfigSetting upgradeSettings[] = {
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@ -1685,7 +1685,7 @@ void Config::GetReportingInfo(UrlEncoder &data) {
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for (size_t i = 0; i < numSections; ++i) {
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const std::string prefix = std::string("config.") + sections[i].section;
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for (size_t j = 0; j < sections[i].settingsCount; j++) {
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sections[i].settings[j].Report(data, prefix);
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sections[i].settings[j].ReportSetting(data, prefix);
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}
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}
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}
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