Add a file loader to perform disk caching.
Had to do some tricks to handle gameinfocache threads properly.
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521
Core/FileLoaders/DiskCachingFileLoader.cpp
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521
Core/FileLoaders/DiskCachingFileLoader.cpp
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include <string.h>
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#include "file/file_util.h"
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#include "Common/FileUtil.h"
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#include "Core/FileLoaders/DiskCachingFileLoader.h"
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#include "Core/System.h"
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static const char *CACHEFILE_MAGIC = "ppssppDC";
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std::string DiskCachingFileLoaderCache::cacheDir_;
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std::map<std::string, DiskCachingFileLoaderCache *> DiskCachingFileLoader::caches_;
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// Takes ownership of backend.
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DiskCachingFileLoader::DiskCachingFileLoader(FileLoader *backend)
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: filesize_(0), filepos_(0), backend_(backend), cache_(nullptr) {
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filesize_ = backend->FileSize();
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if (filesize_ > 0) {
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InitCache();
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}
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}
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DiskCachingFileLoader::~DiskCachingFileLoader() {
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if (filesize_ > 0) {
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ShutdownCache();
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}
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// Takes ownership.
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delete backend_;
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}
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bool DiskCachingFileLoader::Exists() {
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return backend_->Exists();
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}
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bool DiskCachingFileLoader::IsDirectory() {
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return backend_->IsDirectory() ? 1 : 0;
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}
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s64 DiskCachingFileLoader::FileSize() {
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return filesize_;
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}
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std::string DiskCachingFileLoader::Path() const {
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return backend_->Path();
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}
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void DiskCachingFileLoader::Seek(s64 absolutePos) {
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filepos_ = absolutePos;
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}
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size_t DiskCachingFileLoader::ReadAt(s64 absolutePos, size_t bytes, void *data) {
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size_t readSize;
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if (cache_ && cache_->IsValid()) {
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readSize = cache_->ReadFromCache(absolutePos, bytes, data);
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// While in case the cache size is too small for the entire read.
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while (readSize < bytes) {
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readSize += cache_->SaveIntoCache(backend_, absolutePos + readSize, bytes - readSize, (u8 *)data + readSize);
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// If there are already-cached blocks afterward, we have to read them.
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readSize += cache_->ReadFromCache(absolutePos + readSize, bytes - readSize, (u8 *)data + readSize);
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}
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} else {
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readSize = backend_->ReadAt(absolutePos, bytes, data);
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}
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filepos_ = absolutePos + readSize;
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return readSize;
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}
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void DiskCachingFileLoader::InitCache() {
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std::string path = backend_->Path();
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auto &entry = caches_[path];
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if (!entry) {
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entry = new DiskCachingFileLoaderCache(path, filesize_);
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}
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cache_ = entry;
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cache_->AddRef();
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}
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void DiskCachingFileLoader::ShutdownCache() {
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if (cache_->Release()) {
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// If it ran out of counts, delete it.
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delete cache_;
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caches_.erase(backend_->Path());
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}
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cache_ = nullptr;
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}
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DiskCachingFileLoaderCache::DiskCachingFileLoaderCache(const std::string &path, u64 filesize)
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: refCount_(0), filesize_(filesize), f_(nullptr), fd_(0) {
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InitCache(path);
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}
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DiskCachingFileLoaderCache::~DiskCachingFileLoaderCache() {
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ShutdownCache();
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}
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void DiskCachingFileLoaderCache::InitCache(const std::string &path) {
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cacheSize_ = 0;
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indexCount_ = 0;
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oldestGeneration_ = 0;
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generation_ = 0;
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const std::string cacheFilePath = MakeCacheFilePath(path);
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if (!LoadCacheFile(cacheFilePath)) {
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CreateCacheFile(cacheFilePath);
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}
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}
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void DiskCachingFileLoaderCache::ShutdownCache() {
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if (f_) {
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if (fseek(f_, sizeof(FileHeader), SEEK_SET) != 0) {
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ERROR_LOG(LOADER, "Unable to flush disk cache.");
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}
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if (fwrite(&index_[0], sizeof(BlockInfo), indexCount_, f_) != indexCount_) {
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ERROR_LOG(LOADER, "Unable to flush disk cache.");
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}
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fclose(f_);
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f_ = nullptr;
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fd_ = 0;
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}
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index_.clear();
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blockIndexLookup_.clear();
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cacheSize_ = 0;
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}
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size_t DiskCachingFileLoaderCache::ReadFromCache(s64 pos, size_t bytes, void *data) {
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lock_guard guard(lock_);
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s64 cacheStartPos = pos / blockSize_;
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s64 cacheEndPos = (pos + bytes - 1) / blockSize_;
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size_t readSize = 0;
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size_t offset = (size_t)(pos - (cacheStartPos * (u64)blockSize_));
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u8 *p = (u8 *)data;
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for (s64 i = cacheStartPos; i <= cacheEndPos; ++i) {
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auto &info = index_[i];
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if (info.block == INVALID_BLOCK) {
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return readSize;
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}
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info.generation = generation_;
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if (info.hits < std::numeric_limits<u16>::max()) {
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++info.hits;
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}
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size_t toRead = std::min(bytes - readSize, (size_t)blockSize_ - offset);
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ReadBlockData(p + readSize, info, offset, toRead);
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readSize += toRead;
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// Don't need an offset after the first read.
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offset = 0;
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}
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return readSize;
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}
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size_t DiskCachingFileLoaderCache::SaveIntoCache(FileLoader *backend, s64 pos, size_t bytes, void *data) {
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lock_guard guard(lock_);
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s64 cacheStartPos = pos / blockSize_;
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s64 cacheEndPos = (pos + bytes - 1) / blockSize_;
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size_t readSize = 0;
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size_t offset = (size_t)(pos - (cacheStartPos * (u64)blockSize_));
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u8 *p = (u8 *)data;
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size_t blocksToRead = 0;
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for (s64 i = cacheStartPos; i <= cacheEndPos; ++i) {
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auto &info = index_[i];
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if (info.block != INVALID_BLOCK) {
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break;
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}
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++blocksToRead;
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if (blocksToRead >= MAX_BLOCKS_PER_READ) {
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break;
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}
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}
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if (!MakeCacheSpaceFor(blocksToRead) || blocksToRead == 0) {
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return 0;
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}
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if (blocksToRead == 1) {
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auto &info = index_[cacheStartPos];
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u8 *buf = new u8[blockSize_];
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size_t readBytes = backend->ReadAt(cacheStartPos * (u64)blockSize_, blockSize_, buf);
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// Check if it was written while we were busy. Might happen if we thread.
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if (info.block == INVALID_BLOCK && readBytes != 0) {
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info.block = AllocateBlock((u32)cacheStartPos);
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WriteBlockData(info, buf);
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WriteIndexData((u32)cacheStartPos, info);
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}
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size_t toRead = std::min(bytes - readSize, (size_t)blockSize_ - offset);
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memcpy(p + readSize, buf + offset, toRead);
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readSize += toRead;
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delete [] buf;
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} else {
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u8 *wholeRead = new u8[blocksToRead * blockSize_];
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size_t readBytes = backend->ReadAt(cacheStartPos * (u64)blockSize_, blocksToRead * blockSize_, wholeRead);
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for (size_t i = 0; i < blocksToRead; ++i) {
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auto &info = index_[cacheStartPos + i];
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// Check if it was written while we were busy. Might happen if we thread.
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if (info.block == INVALID_BLOCK && readBytes != 0) {
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info.block = AllocateBlock((u32)cacheStartPos + (u32)i);
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WriteBlockData(info, wholeRead + (i * blockSize_));
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// TODO: Doing each index together would probably be better.
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WriteIndexData((u32)cacheStartPos + (u32)i, info);
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}
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size_t toRead = std::min(bytes - readSize, (size_t)blockSize_ - offset);
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memcpy(p + readSize, wholeRead + (i * blockSize_) + offset, toRead);
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readSize += toRead;
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}
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delete[] wholeRead;
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}
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cacheSize_ += blocksToRead;
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++generation_;
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if (generation_ == std::numeric_limits<u16>::max()) {
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RebalanceGenerations();
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}
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return readSize;
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}
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bool DiskCachingFileLoaderCache::MakeCacheSpaceFor(size_t blocks) {
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size_t goal = MAX_BLOCKS_CACHED - blocks;
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while (cacheSize_ > goal) {
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u16 minGeneration = generation_;
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// We increment the iterator inside because we delete things inside.
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for (size_t i = 0; i < blockIndexLookup_.size(); ++i) {
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if (blockIndexLookup_[i] == INVALID_INDEX) {
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continue;
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}
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auto &info = index_[blockIndexLookup_[i]];
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// Check for the minimum seen generation.
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// TODO: Do this smarter?
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if (info.generation != 0 && info.generation < minGeneration) {
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minGeneration = info.generation;
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}
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// 0 means it was never used yet or was the first read (e.g. block descriptor.)
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if (info.generation == oldestGeneration_ || info.generation == 0) {
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info.block = INVALID_BLOCK;
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info.generation = 0;
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info.hits = 0;
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--cacheSize_;
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// TODO: Doing this in chunks might be a lot better.
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WriteIndexData(blockIndexLookup_[i], info);
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blockIndexLookup_[i] = INVALID_INDEX;
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// Keep going?
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if (cacheSize_ <= goal) {
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break;
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}
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}
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}
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// If we didn't find any, update to the lowest we did find.
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oldestGeneration_ = minGeneration;
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}
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return true;
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}
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void DiskCachingFileLoaderCache::RebalanceGenerations() {
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// To make things easy, we will subtract oldestGeneration_ and cut in half.
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// That should give us more space but not break anything.
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for (size_t i = 0; i < index_.size(); ++i) {
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auto &info = index_[i];
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if (info.block == INVALID_BLOCK) {
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continue;
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}
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if (info.generation > oldestGeneration_) {
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info.generation = (info.generation - oldestGeneration_) / 2;
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// TODO: Doing this all at once would be much better.
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WriteIndexData((u32)i, info);
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}
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}
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oldestGeneration_ = 0;
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}
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u32 DiskCachingFileLoaderCache::AllocateBlock(u32 indexPos) {
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for (size_t i = 0; i < blockIndexLookup_.size(); ++i) {
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if (blockIndexLookup_[i] == INVALID_INDEX) {
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blockIndexLookup_[i] = indexPos;
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return (u32)i;
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}
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}
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_dbg_assert_msg_(LOADER, false, "Not enough free blocks");
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return INVALID_BLOCK;
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}
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std::string DiskCachingFileLoaderCache::MakeCacheFilePath(const std::string &path) {
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std::string dir = cacheDir_;
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if (dir.empty()) {
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dir = GetSysDirectory(DIRECTORY_CACHE);
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}
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static const char *const invalidChars = "?*:/\\^|<>\"'";
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std::string filename = path;
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for (size_t i = 0; i < filename.size(); ++i) {
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int c = filename[i];
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if (strchr(invalidChars, c) != nullptr) {
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filename[i] = '_';
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}
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}
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if (!File::Exists(dir)) {
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File::CreateFullPath(dir);
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}
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return dir + "/" + filename;
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}
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s64 DiskCachingFileLoaderCache::GetBlockOffset(u32 block) {
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// This is where the blocks start.
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s64 blockOffset = (s64)sizeof(FileHeader) + (s64)indexCount_ * (s64)sizeof(BlockInfo);
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// Now to the actual block.
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return blockOffset + (s64)block * (s64)blockSize_;
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}
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void DiskCachingFileLoaderCache::ReadBlockData(u8 *dest, BlockInfo &info, size_t offset, size_t size) {
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s64 blockOffset = GetBlockOffset(info.block);
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#ifdef ANDROID
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if (lseek64(fd_, blockOffset, SEEK_SET) != blockOffset) {
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ERROR_LOG(LOADER, "Unable to read disk cache data entry.");
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} else if (read(fd_, dest + offset, size) != (ssize_t)size) {
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ERROR_LOG(LOADER, "Unable to read disk cache data entry.");
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}
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#else
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if (fseeko(f_, blockOffset, SEEK_SET) != 0) {
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ERROR_LOG(LOADER, "Unable to read disk cache data entry.");
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} else if (fread(dest + offset, size, 1, f_) != 1) {
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ERROR_LOG(LOADER, "Unable to read disk cache data entry.");
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}
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#endif
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}
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void DiskCachingFileLoaderCache::WriteBlockData(BlockInfo &info, u8 *src) {
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s64 blockOffset = GetBlockOffset(info.block);
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#ifdef ANDROID
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if (lseek64(fd_, blockOffset, SEEK_SET) != blockOffset) {
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ERROR_LOG(LOADER, "Unable to write disk cache data entry.");
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} else if (write(fd_, src, blockSize_) != (ssize_t)blockSize_) {
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ERROR_LOG(LOADER, "Unable to write disk cache data entry.");
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}
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#else
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if (fseeko(f_, blockOffset, SEEK_SET) != 0) {
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ERROR_LOG(LOADER, "Unable to write disk cache data entry.");
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} else if (fwrite(src, blockSize_, 1, f_) != 1) {
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ERROR_LOG(LOADER, "Unable to write disk cache data entry.");
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}
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#endif
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}
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void DiskCachingFileLoaderCache::WriteIndexData(u32 indexPos, BlockInfo &info) {
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u32 offset = (u32)sizeof(FileHeader) + indexPos * (u32)sizeof(BlockInfo);
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if (fseek(f_, offset, SEEK_SET) != 0) {
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ERROR_LOG(LOADER, "Unable to write disk cache index entry.");
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} else if (fwrite(&info, sizeof(BlockInfo), 1, f_) != 1) {
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ERROR_LOG(LOADER, "Unable to write disk cache index entry.");
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}
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}
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bool DiskCachingFileLoaderCache::LoadCacheFile(const std::string &path) {
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FILE *fp = File::OpenCFile(path, "rb+");
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if (!fp) {
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return false;
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}
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FileHeader header;
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bool valid = true;
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if (fread(&header, sizeof(FileHeader), 1, fp) != 1) {
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valid = false;
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} else if (memcmp(header.magic, CACHEFILE_MAGIC, sizeof(header.magic)) != 0) {
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valid = false;
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} else if (header.version != CACHE_VERSION) {
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valid = false;
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} else if (header.filesize != filesize_) {
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valid = false;
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}
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// If it's valid, retain the file pointer.
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if (valid) {
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f_ = fp;
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#ifdef ANDROID
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// Android NDK does not support 64-bit file I/O using C streams
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fd_ = fileno(f_);
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#endif
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// Now let's load the index.
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blockSize_ = header.blockSize;
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LoadCacheIndex();
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} else {
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ERROR_LOG(LOADER, "Disk cache file header did not match, recreating cache file");
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fclose(fp);
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}
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return valid;
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}
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void DiskCachingFileLoaderCache::LoadCacheIndex() {
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if (fseek(f_, sizeof(FileHeader), SEEK_SET) != 0) {
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fclose(f_);
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f_ = nullptr;
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fd_ = 0;
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return;
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}
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indexCount_ = (filesize_ + blockSize_ - 1) / blockSize_;
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index_.resize(indexCount_);
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blockIndexLookup_.resize(MAX_BLOCKS_CACHED);
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memset(&blockIndexLookup_[0], INVALID_INDEX, MAX_BLOCKS_CACHED * sizeof(blockIndexLookup_[0]));
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if (fread(&index_[0], sizeof(BlockInfo), indexCount_, f_) != indexCount_) {
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fclose(f_);
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f_ = nullptr;
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fd_ = 0;
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return;
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}
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// Now let's set some values we need.
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oldestGeneration_ = std::numeric_limits<u16>::max();
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generation_ = 0;
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cacheSize_ = 0;
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for (size_t i = 0; i < index_.size(); ++i) {
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if (index_[i].block > MAX_BLOCKS_CACHED) {
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index_[i].block = INVALID_BLOCK;
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}
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if (index_[i].block == INVALID_BLOCK) {
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continue;
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}
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if (index_[i].generation < oldestGeneration_) {
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oldestGeneration_ = index_[i].generation;
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}
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if (index_[i].generation > generation_) {
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generation_ = index_[i].generation;
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}
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++cacheSize_;
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blockIndexLookup_[index_[i].block] = (u32)i;
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}
|
||||
}
|
||||
|
||||
void DiskCachingFileLoaderCache::CreateCacheFile(const std::string &path) {
|
||||
f_ = File::OpenCFile(path, "wb+");
|
||||
if (!f_) {
|
||||
ERROR_LOG(LOADER, "Could not create disk cache file");
|
||||
return;
|
||||
}
|
||||
#ifdef ANDROID
|
||||
// Android NDK does not support 64-bit file I/O using C streams
|
||||
fd_ = fileno(f_);
|
||||
#endif
|
||||
|
||||
blockSize_ = DEFAULT_BLOCK_SIZE;
|
||||
|
||||
FileHeader header;
|
||||
memcpy(header.magic, CACHEFILE_MAGIC, sizeof(header.magic));
|
||||
header.version = CACHE_VERSION;
|
||||
header.blockSize = blockSize_;
|
||||
header.filesize = filesize_;
|
||||
|
||||
if (fwrite(&header, sizeof(header), 1, f_) != 1) {
|
||||
fclose(f_);
|
||||
f_ = nullptr;
|
||||
fd_ = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
indexCount_ = (filesize_ + blockSize_ - 1) / blockSize_;
|
||||
index_.resize(indexCount_);
|
||||
blockIndexLookup_.resize(MAX_BLOCKS_CACHED);
|
||||
memset(&blockIndexLookup_[0], INVALID_INDEX, MAX_BLOCKS_CACHED * sizeof(blockIndexLookup_[0]));
|
||||
|
||||
if (fwrite(&index_[0], sizeof(BlockInfo), indexCount_, f_) != indexCount_) {
|
||||
fclose(f_);
|
||||
f_ = nullptr;
|
||||
fd_ = 0;
|
||||
return;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue