Simple display of measured progress on achievements.
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1 changed files with 9 additions and 1 deletions
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@ -305,8 +305,11 @@ void MeasureAchievement(const UIContext &dc, const rc_client_achievement_t *achi
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void MeasureGameAchievementSummary(const UIContext &dc, float *w, float *h) {
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std::string description = Achievements::GetGameAchievementSummary();
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float tw, th;
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dc.MeasureText(dc.theme->uiFont, 1.0f, 1.0f, "Wg", &tw, &th);
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dc.MeasureText(dc.theme->uiFont, 0.66f, 0.66f, description.c_str(), w, h);
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*h += 32.0f;
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*h += 12.0f + th;
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*w += 8.0f;
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}
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@ -377,6 +380,11 @@ void RenderAchievement(UIContext &dc, const rc_client_achievement_t *achievement
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dc.SetFontScale(0.66f, 0.66f);
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dc.DrawTextRect(achievement->description, bounds.Inset(iconSpace + 12.0f, 39.0f, padding, padding), fgColor, ALIGN_TOPLEFT);
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if (style == AchievementRenderStyle::LISTED && strlen(achievement->measured_progress) > 0) {
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dc.SetFontScale(1.0f, 1.0f);
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dc.DrawTextRect(achievement->measured_progress, bounds.Inset(iconSpace + 12.0f, padding, padding + 100.0f, padding), fgColor, ALIGN_VCENTER | ALIGN_RIGHT);
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}
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// TODO: Draw measured_progress / measured_percent in a cute way
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snprintf(temp, sizeof(temp), "%d", achievement->points);
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