Get rid of GPUCommon's "Internal" functions.
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bb68906d88
commit
8c69be9bfa
12 changed files with 59 additions and 123 deletions
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@ -381,14 +381,6 @@ void GPUCommon::EndHostFrame() {
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}
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void GPUCommon::InitClear() {
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InitClearInternal();
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}
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void GPUCommon::CopyDisplayToOutput() {
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CopyDisplayToOutputInternal();
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}
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void GPUCommon::Reinitialize() {
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memset(dls, 0, sizeof(dls));
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for (int i = 0; i < DisplayListMaxCount; ++i) {
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@ -404,7 +396,6 @@ void GPUCommon::Reinitialize() {
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timeSpentStepping_ = 0.0;
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interruptsEnabled_ = true;
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curTickEst_ = 0;
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ReinitializeInternal();
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}
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int GPUCommon::EstimatePerVertexCost() {
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@ -927,10 +918,6 @@ bool GPUCommon::InterpretList(DisplayList &list) {
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}
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void GPUCommon::BeginFrame() {
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BeginFrameInternal();
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}
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void GPUCommon::BeginFrameInternal() {
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if (dumpNextFrame_) {
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NOTICE_LOG(G3D, "DUMPING THIS FRAME");
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dumpThisFrame_ = true;
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@ -994,10 +981,6 @@ void GPUCommon::UpdatePC(u32 currentPC, u32 newPC) {
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}
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void GPUCommon::ReapplyGfxState() {
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ReapplyGfxStateInternal();
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}
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void GPUCommon::ReapplyGfxStateInternal() {
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// The commands are embedded in the command memory so we can just reexecute the words. Convenient.
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// To be safe we pass 0xFFFFFFFF as the diff.
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@ -1037,12 +1020,7 @@ int GPUCommon::GetNextListIndex() {
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}
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}
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bool GPUCommon::ProcessDLQueue() {
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ProcessDLQueueInternal();
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return true;
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}
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void GPUCommon::ProcessDLQueueInternal() {
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void GPUCommon::ProcessDLQueue() {
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startingTicks = CoreTiming::GetTicks();
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cyclesExecuted = 0;
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curTickEst_ = std::max(busyTicks, startingTicks + cyclesExecuted);
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@ -1326,7 +1304,7 @@ void GPUCommon::Execute_End(u32 op, u32 diff) {
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__GeTriggerSync(GPU_SYNC_LIST, currentList->id, currentList->waitTicks);
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if (currentList->started && currentList->context.IsValid()) {
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gstate.Restore(currentList->context);
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ReapplyGfxStateInternal();
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ReapplyGfxState();
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}
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}
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break;
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@ -2231,27 +2209,17 @@ void GPUCommon::DoBlockTransfer(u32 skipDrawReason) {
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cyclesExecuted += ((height * width * bpp) * 16) / 10;
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}
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void GPUCommon::PerformMemoryCopyInternal(u32 dest, u32 src, int size) {
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if (!framebufferManager_->NotifyFramebufferCopy(src, dest, size, false, gstate_c.skipDrawReason)) {
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// We use a little hack for Download/Upload using a VRAM mirror.
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// Since they're identical we don't need to copy.
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if (!Memory::IsVRAMAddress(dest) || (dest ^ 0x00400000) != src) {
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Memory::Memcpy(dest, src, size);
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}
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}
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InvalidateCache(dest, size, GPU_INVALIDATE_HINT);
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}
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void GPUCommon::PerformMemorySetInternal(u32 dest, u8 v, int size) {
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if (!framebufferManager_->NotifyFramebufferCopy(dest, dest, size, true, gstate_c.skipDrawReason)) {
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InvalidateCache(dest, size, GPU_INVALIDATE_HINT);
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}
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}
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bool GPUCommon::PerformMemoryCopy(u32 dest, u32 src, int size) {
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// Track stray copies of a framebuffer in RAM. MotoGP does this.
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if (framebufferManager_->MayIntersectFramebuffer(src) || framebufferManager_->MayIntersectFramebuffer(dest)) {
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PerformMemoryCopyInternal(dest, src, size);
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if (!framebufferManager_->NotifyFramebufferCopy(src, dest, size, false, gstate_c.skipDrawReason)) {
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// We use a little hack for Download/Upload using a VRAM mirror.
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// Since they're identical we don't need to copy.
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if (!Memory::IsVRAMAddress(dest) || (dest ^ 0x00400000) != src) {
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Memory::Memcpy(dest, src, size);
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}
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}
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InvalidateCache(dest, size, GPU_INVALIDATE_HINT);
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return true;
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}
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@ -2264,7 +2232,9 @@ bool GPUCommon::PerformMemorySet(u32 dest, u8 v, int size) {
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// This may indicate a memset, usually to 0, of a framebuffer.
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if (framebufferManager_->MayIntersectFramebuffer(dest)) {
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Memory::Memset(dest, v, size);
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PerformMemorySetInternal(dest, v, size);
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if (!framebufferManager_->NotifyFramebufferCopy(dest, dest, size, true, gstate_c.skipDrawReason)) {
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InvalidateCache(dest, size, GPU_INVALIDATE_HINT);
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}
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return true;
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}
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@ -2294,10 +2264,6 @@ bool GPUCommon::PerformMemoryUpload(u32 dest, int size) {
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}
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void GPUCommon::InvalidateCache(u32 addr, int size, GPUInvalidationType type) {
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InvalidateCacheInternal(addr, size, type);
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}
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void GPUCommon::InvalidateCacheInternal(u32 addr, int size, GPUInvalidationType type) {
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if (size > 0)
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textureCache_->Invalidate(addr, size, type);
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else
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@ -2322,16 +2288,12 @@ void GPUCommon::NotifyVideoUpload(u32 addr, int size, int width, int format) {
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bool GPUCommon::PerformStencilUpload(u32 dest, int size) {
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if (framebufferManager_->MayIntersectFramebuffer(dest)) {
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PerformStencilUploadInternal(dest, size);
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framebufferManager_->NotifyStencilUpload(dest, size);
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return true;
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}
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return false;
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}
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void GPUCommon::PerformStencilUploadInternal(u32 dest, int size) {
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framebufferManager_->NotifyStencilUpload(dest, size);
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}
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bool GPUCommon::GetCurrentFramebuffer(GPUDebugBuffer &buffer, GPUDebugFramebufferType type, int maxRes) {
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u32 fb_address = type == GPU_DBG_FRAMEBUF_RENDER ? gstate.getFrameBufRawAddress() : framebufferManager_->DisplayFramebufAddr();
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int fb_stride = type == GPU_DBG_FRAMEBUF_RENDER ? gstate.FrameBufStride() : framebufferManager_->DisplayFramebufStride();
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