Fix Gran Turismo's warped text.
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1 changed files with 4 additions and 1 deletions
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@ -693,6 +693,9 @@ void GLES_GPU::ExecuteOp(u32 op, u32 diff) {
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// and take appropriate action. This is a block transfer between RAM and VRAM, or vice versa.
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// Can we skip this on SkipDraw?
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DoBlockTransfer();
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// Fixes Gran Turismo's funky text issue.
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gstate_c.textureChanged = true;
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break;
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}
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@ -1096,7 +1099,7 @@ void GLES_GPU::DoBlockTransfer() {
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int bpp = (gstate.transferstart & 1) ? 4 : 2;
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DEBUG_LOG(G3D, "Block transfer: %08x to %08x, %i x %i , ...", srcBasePtr, dstBasePtr, width, height);
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DEBUG_LOG(G3D, "Block transfer: %08x/%x -> %08x/%x, %ix%ix%i (%i,%i)->(%i,%i)", srcBasePtr, srcStride, dstBasePtr, dstStride, width, height, bpp, srcX, srcY, dstX, dstY);
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// Do the copy!
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for (int y = 0; y < height; y++) {
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