Always trigger interrupts on signal.
It seems likely the hardware does this.
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@ -451,7 +451,7 @@ void GPUCommon::ExecuteOp(u32 op, u32 diff) {
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ERROR_LOG(G3D, "UNKNOWN Signal UNIMPLEMENTED %i ! signal/end: %04x %04x", behaviour, signal, enddata);
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break;
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}
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if (currentList->subIntrBase >= 0 && interruptsEnabled_)
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if (interruptsEnabled_)
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__GeTriggerInterrupt(currentList->id, currentList->pc, currentList->subIntrBase, currentList->subIntrToken);
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}
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break;
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