Core: Remove bRestartRequired config hack.
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3 changed files with 0 additions and 9 deletions
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@ -496,9 +496,6 @@ static ConfigSetting graphicsSettings[] = {
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ReportedConfigSetting("AutoFrameSkip", &g_Config.bAutoFrameSkip, false, true, true),
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ReportedConfigSetting("AutoFrameSkip", &g_Config.bAutoFrameSkip, false, true, true),
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ConfigSetting("FrameRate", &g_Config.iFpsLimit, 0, true, true),
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ConfigSetting("FrameRate", &g_Config.iFpsLimit, 0, true, true),
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ConfigSetting("FrameSkipUnthrottle", &g_Config.bFrameSkipUnthrottle, &DefaultFrameskipUnthrottle, true, false),
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ConfigSetting("FrameSkipUnthrottle", &g_Config.bFrameSkipUnthrottle, &DefaultFrameskipUnthrottle, true, false),
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#if defined(USING_WIN_UI)
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ConfigSetting("RestartRequired", &g_Config.bRestartRequired, false, false),
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#endif
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ReportedConfigSetting("ForceMaxEmulatedFPS", &g_Config.iForceMaxEmulatedFPS, 60, true, true),
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ReportedConfigSetting("ForceMaxEmulatedFPS", &g_Config.iForceMaxEmulatedFPS, 60, true, true),
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// TODO: Hm, on fast mobile GPUs we should definitely default to at least 4 (setting = 2)...
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// TODO: Hm, on fast mobile GPUs we should definitely default to at least 4 (setting = 2)...
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@ -113,8 +113,6 @@ public:
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bool bTopMost;
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bool bTopMost;
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std::string sFont;
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std::string sFont;
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bool bIgnoreWindowsKey;
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bool bIgnoreWindowsKey;
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bool bRestartRequired;
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#endif
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#endif
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bool bPauseWhenMinimized;
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bool bPauseWhenMinimized;
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@ -572,10 +572,6 @@ int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLin
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LogManager::Shutdown();
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LogManager::Shutdown();
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if (g_Config.bRestartRequired) {
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W32Util::ExitAndRestart();
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}
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net::Shutdown();
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net::Shutdown();
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CoUninitialize();
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CoUninitialize();
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