Properly fix the analog limiter feature ("lightly").
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5 changed files with 37 additions and 8 deletions
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@ -769,8 +769,8 @@ void EmuScreen::onVKeyAnalog(int virtualKeyCode, float value) {
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// Xbox controllers need a pretty big deadzone here to not leave behind small values
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// on occasion when releasing the trigger. Still feels right.
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float DEADZONE_THRESHOLD = g_Config.fAnalogLimiterDeadzone;
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float DEADZONE_SCALE = 1.0f / (1.0f - DEADZONE_THRESHOLD);
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static constexpr float DEADZONE_THRESHOLD = 0.2f;
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static constexpr float DEADZONE_SCALE = 1.0f / (1.0f - DEADZONE_THRESHOLD);
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FPSLimit &limitMode = PSP_CoreParameter().fpsLimit;
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// If we're using an alternate speed already, let that win.
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