Add back support for custom buttons to control analog inputs
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2 changed files with 3 additions and 1 deletions
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@ -504,10 +504,12 @@ void ControlMapper::PSPKey(int deviceId, int pspKeyCode, int flags) {
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if (flags & KEY_DOWN) {
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virtKeys_[vk] = 1.0f;
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onVKey(pspKeyCode, true);
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onVKeyAnalog(deviceId, pspKeyCode, 1.0f);
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}
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if (flags & KEY_UP) {
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virtKeys_[vk] = 0.0f;
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onVKey(pspKeyCode, false);
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onVKeyAnalog(deviceId, pspKeyCode, 0.0f);
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}
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} else {
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// INFO_LOG(SYSTEM, "pspKey %d %d", pspKeyCode, flags);
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@ -29,7 +29,7 @@ public:
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// Inject raw PSP key input directly, such as from touch screen controls.
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// Combined with the mapped input. Unlike __Ctrl APIs, this supports
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// virtual key codes, though not analog mappings.
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// virtual key codes, including analog mappings.
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void PSPKey(int deviceId, int pspKeyCode, int flags);
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// Toggle swapping DPAD and Analog. Useful on some input devices with few buttons.
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