Use gameID and emulated timestamp for Avi/Wav dump filenames.
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4 changed files with 26 additions and 4 deletions
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@ -171,3 +171,7 @@ u32 sceKernelLibcGettimeofday(u32 timeAddr, u32 tzAddr)
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hleReSchedule("libc timeofday");
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return 0;
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}
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u32 returnEmulatedTime() {
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return (u32)start_time + (u32)(CoreTiming::GetGlobalTimeUs() / 1000000ULL);
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}
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