Implement shader depal for D3D11.

This commit is contained in:
Henrik Rydgård 2022-09-11 13:27:17 +02:00
parent 35c9cbd6b0
commit 9bd8b11bf8
7 changed files with 84 additions and 40 deletions

View file

@ -1924,7 +1924,6 @@ void TextureCacheCommon::ApplyTextureFramebuffer(VirtualFramebuffer *framebuffer
// TODO: Implement shader depal in the fragment shader generator for D3D11 at least.
switch (draw_->GetShaderLanguageDesc().shaderLanguage) {
case ShaderLanguage::HLSL_D3D11:
case ShaderLanguage::HLSL_D3D9:
useShaderDepal = false;
break;