Implement shader depal for D3D11.
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7 changed files with 84 additions and 40 deletions
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@ -1924,7 +1924,6 @@ void TextureCacheCommon::ApplyTextureFramebuffer(VirtualFramebuffer *framebuffer
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// TODO: Implement shader depal in the fragment shader generator for D3D11 at least.
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switch (draw_->GetShaderLanguageDesc().shaderLanguage) {
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case ShaderLanguage::HLSL_D3D11:
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case ShaderLanguage::HLSL_D3D9:
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useShaderDepal = false;
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break;
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