Remove/deprecate GPU tick sync

This commit is contained in:
Henrik Rydgård 2017-11-05 23:07:37 +01:00
parent 8c69be9bfa
commit 9e35144b96
5 changed files with 4 additions and 32 deletions

View file

@ -400,6 +400,7 @@ void SoftwareTransform(
// rectangle out of many. Quite a small optimization though.
// Experiment: Disable on PowerVR (see issue #6290)
// TODO: This bleeds outside the play area in non-buffered mode. Big deal? Probably not.
// TODO: Allow creating a depth clear and a color draw.
bool reallyAClear = false;
if (maxIndex > 1 && prim == GE_PRIM_RECTANGLES && gstate.isModeClear()) {
int scissorX2 = gstate.getScissorX2() + 1;