Add sceGameUpdate
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56
Core/HLE/sceGameUpdate.cpp
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56
Core/HLE/sceGameUpdate.cpp
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "HLE.h"
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u32 sceGameUpdateInit()
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{
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DEBUG_LOG(HLE, "UNIMPL ceGameUpdateInit()");
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return 0;
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}
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u32 sceGameUpdateTerm()
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{
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DEBUG_LOG(HLE, "UNIMPL sceGameUpdateTerm()");
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return 0;
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}
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u32 sceGameUpdateRun()
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{
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DEBUG_LOG(HLE, "UNIMPL sceGameUpdateRun()");
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return 0;
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}
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u32 sceGameUpdateAbort()
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{
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DEBUG_LOG(HLE, "UNIMPL sceGameUpdateAbort()");
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return 0;
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}
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const HLEFunction sceGameUpdate[] =
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{
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{0xCBE69FB3, WrapU_V<sceGameUpdateInit>, "sceGameUpdateInit"},
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{0xBB4B68DE, WrapU_V<sceGameUpdateTerm>, "sceGameUpdateTerm"},
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{0x596AD78C, WrapU_V<sceGameUpdateRun>, "sceGameUpdateRun"},
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{0x5F5D98A6, WrapU_V<sceGameUpdateAbort>, "sceGameUpdateAbort"},
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};
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void Register_sceGameUpdate()
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{
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RegisterModule("sceGameUpdate", ARRAY_SIZE(sceGameUpdate), sceGameUpdate);
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}
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