Flip the texture preview when it's a framebuffer.
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1 changed files with 1 additions and 1 deletions
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@ -1562,7 +1562,7 @@ bool GLES_GPU::GetCurrentTexture(GPUDebugBuffer &buffer) {
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
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buffer.Allocate(w, h, GE_FORMAT_8888, false);
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buffer.Allocate(w, h, GE_FORMAT_8888, gstate_c.flipTexture);
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glPixelStorei(GL_PACK_ALIGNMENT, 4);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer.GetData());
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