Partially fix Katamari (flicker due to choice of the wrong depth buffer still happening).
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7 changed files with 65 additions and 30 deletions
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@ -489,7 +489,7 @@ void FramebufferManagerCommon::NotifyRenderFramebufferCreated(VirtualFramebuffer
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void FramebufferManagerCommon::NotifyRenderFramebufferUpdated(VirtualFramebuffer *vfb, bool vfbFormatChanged) {
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if (vfbFormatChanged) {
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textureCache_->NotifyFramebuffer(vfb->fb_address, vfb, NOTIFY_FB_UPDATED, NOTIFY_FB_COLOR);
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textureCache_->NotifyFramebuffer(vfb->fb_address, vfb, NOTIFY_FB_UPDATED, NOTIFY_FB_DEPTH);
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textureCache_->NotifyFramebuffer(vfb->z_address, vfb, NOTIFY_FB_UPDATED, NOTIFY_FB_DEPTH);
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if (vfb->drawnFormat != vfb->format) {
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ReformatFramebufferFrom(vfb, vfb->drawnFormat);
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}
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