Add some missing NIDs (sceNetAdhocDiscover)

This commit is contained in:
Henrik Rydgard 2013-07-08 20:24:46 +02:00
parent dbb62c8b44
commit a29a4fe7e9

View file

@ -540,6 +540,15 @@ const HLEFunction sceNetAdhocctl[] = {
{0xb0b80e80, 0, "sceNetAdhocctlCreateEnterGameModeMin"},
};
const HLEFunction sceNetAdhocDiscover[] = {
{0x941B3877, 0, "sceNetAdhocDiscoverInitStart"},
{0x52DE1B97, 0, "sceNetAdhocDiscoverUpdate"},
{0x944DDBC6, 0, "sceNetAdhocDiscoverGetStatus"},
{0xA2246614, 0, "sceNetAdhocDiscoverTerm"},
{0xF7D13214, 0, "sceNetAdhocDiscoverStop"},
{0xA423A21B, 0, "sceNetAdhocDiscoverRequestSuspend"},
};
const HLEFunction sceNetResolver[] = {
{0x224c5f44, 0, "sceNetResolverStartNtoA"},
{0x244172af, 0, "sceNetResolverCreate"},
@ -612,6 +621,7 @@ void Register_sceNet() {
RegisterModule("sceNet", ARRAY_SIZE(sceNet), sceNet);
RegisterModule("sceNetAdhoc", ARRAY_SIZE(sceNetAdhoc), sceNetAdhoc);
RegisterModule("sceNetAdhocMatching", ARRAY_SIZE(sceNetAdhocMatching), sceNetAdhocMatching);
RegisterModule("sceNetAdhocDiscover", ARRAY_SIZE(sceNetAdhocDiscover), sceNetAdhocDiscover);
RegisterModule("sceNetAdhocctl", ARRAY_SIZE(sceNetAdhocctl), sceNetAdhocctl);
RegisterModule("sceNetResolver", ARRAY_SIZE(sceNetResolver), sceNetResolver);
RegisterModule("sceNetInet", ARRAY_SIZE(sceNetInet), sceNetInet);