Add some missing NIDs (sceNetAdhocDiscover)
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1 changed files with 10 additions and 0 deletions
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@ -540,6 +540,15 @@ const HLEFunction sceNetAdhocctl[] = {
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{0xb0b80e80, 0, "sceNetAdhocctlCreateEnterGameModeMin"},
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};
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const HLEFunction sceNetAdhocDiscover[] = {
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{0x941B3877, 0, "sceNetAdhocDiscoverInitStart"},
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{0x52DE1B97, 0, "sceNetAdhocDiscoverUpdate"},
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{0x944DDBC6, 0, "sceNetAdhocDiscoverGetStatus"},
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{0xA2246614, 0, "sceNetAdhocDiscoverTerm"},
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{0xF7D13214, 0, "sceNetAdhocDiscoverStop"},
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{0xA423A21B, 0, "sceNetAdhocDiscoverRequestSuspend"},
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};
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const HLEFunction sceNetResolver[] = {
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{0x224c5f44, 0, "sceNetResolverStartNtoA"},
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{0x244172af, 0, "sceNetResolverCreate"},
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@ -612,6 +621,7 @@ void Register_sceNet() {
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RegisterModule("sceNet", ARRAY_SIZE(sceNet), sceNet);
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RegisterModule("sceNetAdhoc", ARRAY_SIZE(sceNetAdhoc), sceNetAdhoc);
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RegisterModule("sceNetAdhocMatching", ARRAY_SIZE(sceNetAdhocMatching), sceNetAdhocMatching);
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RegisterModule("sceNetAdhocDiscover", ARRAY_SIZE(sceNetAdhocDiscover), sceNetAdhocDiscover);
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RegisterModule("sceNetAdhocctl", ARRAY_SIZE(sceNetAdhocctl), sceNetAdhocctl);
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RegisterModule("sceNetResolver", ARRAY_SIZE(sceNetResolver), sceNetResolver);
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RegisterModule("sceNetInet", ARRAY_SIZE(sceNetInet), sceNetInet);
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