Move DebugOverlay rendering to the overlay screen, allowing drawing it on top of the menu

This commit is contained in:
Henrik Rydgård 2023-08-03 16:19:18 +02:00
parent 8ef781faff
commit a32249a3cf
15 changed files with 50 additions and 27 deletions

View file

@ -711,10 +711,10 @@ namespace MainWindow {
case ID_DEBUG_SHOWDEBUGSTATISTICS:
// This is still useful as a shortcut to tell users to use.
// So let's fake the enum.
if (g_Config.iDebugOverlay == DebugOverlay::DEBUG_STATS) {
g_Config.iDebugOverlay = DebugOverlay::OFF;
if ((DebugOverlay)g_Config.iDebugOverlay == DebugOverlay::DEBUG_STATS) {
g_Config.iDebugOverlay = (int)DebugOverlay::OFF;
} else {
g_Config.iDebugOverlay = DebugOverlay::DEBUG_STATS;
g_Config.iDebugOverlay = (int)DebugOverlay::DEBUG_STATS;
}
System_PostUIMessage("clear jit", "");
break;
@ -964,7 +964,7 @@ namespace MainWindow {
HMENU menu = GetMenu(GetHWND());
#define CHECKITEM(item,value) CheckMenuItem(menu,item,MF_BYCOMMAND | ((value) ? MF_CHECKED : MF_UNCHECKED));
CHECKITEM(ID_DEBUG_IGNOREILLEGALREADS, g_Config.bIgnoreBadMemAccess);
CHECKITEM(ID_DEBUG_SHOWDEBUGSTATISTICS, g_Config.iDebugOverlay == DebugOverlay::DEBUG_STATS);
CHECKITEM(ID_DEBUG_SHOWDEBUGSTATISTICS, (DebugOverlay)g_Config.iDebugOverlay == DebugOverlay::DEBUG_STATS);
CHECKITEM(ID_OPTIONS_HARDWARETRANSFORM, g_Config.bHardwareTransform);
CHECKITEM(ID_DEBUG_BREAKONLOAD, !g_Config.bAutoRun);
CHECKITEM(ID_OPTIONS_VERTEXCACHE, g_Config.bVertexCache);