Make 'load defaults' work for per-game configs. Move 'stop' code into PSP_Shutdown
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664ac1061f
commit
a5fcf9dd5f
5 changed files with 18 additions and 17 deletions
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@ -1060,10 +1060,18 @@ const std::string Config::FindConfigFile(const std::string &baseFilename) {
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}
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void Config::RestoreDefaults() {
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if(File::Exists(iniFilename_))
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File::Delete(iniFilename_);
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recentIsos.clear();
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currentDirectory = "";
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if (bGameSpecific)
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{
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deleteGameConfig(gameId);
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createGameConfig(gameId);
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}
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else
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{
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if (File::Exists(iniFilename_))
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File::Delete(iniFilename_);
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recentIsos.clear();
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currentDirectory = "";
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}
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Load();
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}
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@ -1092,7 +1100,6 @@ bool Config::createGameConfig(const std::string &pGameId)
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}
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File::CreateEmptyFile(fullIniFilePath);
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g_Config.saveGameConfig(pGameId);
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return true;
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}
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@ -1101,11 +1108,6 @@ bool Config::deleteGameConfig(const std::string& pGameId)
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{
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std::string fullIniFilePath = getGameConfigFile(pGameId);
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if (pGameId == gameId)
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{
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unloadGameConfig();
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Load(iniFilename_.c_str(),controllerIniFilename_.c_str());
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}
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File::Delete(fullIniFilePath);
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return true;
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}
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@ -1150,7 +1152,6 @@ bool Config::loadGameConfig(const std::string &pGameId)
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if (!hasGameConfig(pGameId))
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{
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INFO_LOG(LOADER, "Failed to read %s. No game-specific settings found, using global defaults.", iniFileNameFull.c_str());
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// NO game specific config file found
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return false;
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}
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