Even more speed.

This commit is contained in:
Henrik Rydgård 2019-10-25 23:52:31 +02:00
parent eb53609cb0
commit a84f4a0caa

View file

@ -1288,12 +1288,7 @@ void DrawTriangleSlice(
}
// Through mode, with the specific Darkstalker settings.
inline void DrawSinglePixel5551(const DrawingCoords &p, const Vec4<int> &color_in) {
if (color_in.a() == 0)
return;
u16 *pixel = fb.Get16Ptr(p.x, p.y, gstate.FrameBufStride());
inline void DrawSinglePixel5551(u16 *pixel, const Vec4<int> &color_in) {
u32 new_color;
if (color_in.a() == 255) {
const u32 old_color = RGBA5551ToRGBA8888(*pixel);
@ -1405,21 +1400,26 @@ void DrawSprite(const VertexData& v0, const VertexData& v1) {
int t = t_start;
for (int y = pos0.y; y < pos1.y; y++) {
int s = s_start;
u16 *pixel = fb.Get16Ptr(pos0.x, y, gstate.FrameBufStride());
if (isWhite) {
for (int x = pos0.x; x < pos1.x; x++) {
Vec4<int> tex_color = Vec4<int>::FromRGBA(nearestFunc(s, t, texptr, texbufw, 0));
DrawingCoords pos(x, y, z);
DrawSinglePixel5551(pos, tex_color);
u32 tex_color = nearestFunc(s, t, texptr, texbufw, 0);
if (tex_color & 0xFF000000) {
DrawSinglePixel5551(pixel, Vec4<int>::FromRGBA(tex_color));
}
s += ds;
pixel++;
}
} else {
for (int x = pos0.x; x < pos1.x; x++) {
Vec4<int> prim_color = v0.color0;
Vec4<int> tex_color = Vec4<int>::FromRGBA(nearestFunc(s, t, texptr, texbufw, 0));
prim_color = ModulateRGBA(prim_color, tex_color);
DrawingCoords pos(x, y, z);
DrawSinglePixel5551(pos, prim_color);
if (prim_color.a() > 0) {
DrawSinglePixel5551(pixel, prim_color);
}
s += ds;
pixel++;
}
}
t += dt;
@ -1458,12 +1458,15 @@ void DrawSprite(const VertexData& v0, const VertexData& v1) {
gstate.getTextureFunction() == GE_TEXFUNC_MODULATE &&
gstate.getColorMask() == 0x000000 &&
gstate.FrameBufFormat() == GE_FORMAT_5551) {
if (v0.color0.a() == 0)
return;
for (int y = pos0.y; y < pos1.y; y++) {
u16 *pixel = fb.Get16Ptr(pos0.x, y, gstate.FrameBufStride());
for (int x = pos0.x; x < pos1.x; x++) {
Vec4<int> prim_color = v0.color0;
DrawingCoords pos(x, y, z);
DrawSinglePixel5551(pos, prim_color);
DrawSinglePixel5551(pixel, prim_color);
pixel++;
}
}
} else {