Rename "Display layout editor" to "Display Layout && Effects"

This commit is contained in:
Henrik Rydgård 2022-11-24 22:43:49 +01:00
parent 2e0feb4efe
commit a87cf02dbf
46 changed files with 94 additions and 94 deletions

View file

@ -341,12 +341,6 @@ void GameSettingsScreen::CreateViews() {
graphicsSettings->Add(fullscreenMulti)->OnClick.Handle(this, &GameSettingsScreen::OnFullscreenMultiChange);
}
#endif
// Display Layout Editor: To avoid overlapping touch controls on large tablets, meet geeky demands for integer zoom/unstretched image etc.
displayEditor_ = graphicsSettings->Add(new Choice(gr->T("Display layout editor")));
displayEditor_->OnClick.Add([&](UI::EventParams &) -> UI::EventReturn {
screenManager()->push(new DisplayLayoutScreen(gamePath_));
return UI::EVENT_DONE;
});
#if PPSSPP_PLATFORM(ANDROID)
// Hide insets option if no insets, or OS too old.
@ -364,6 +358,12 @@ void GameSettingsScreen::CreateViews() {
graphicsSettings->Add(new CheckBox(&g_Config.bImmersiveMode, gr->T("FullScreen", "Full Screen")))->OnClick.Handle(this, &GameSettingsScreen::OnImmersiveModeChange);
}
#endif
// Display Layout Editor: To avoid overlapping touch controls on large tablets, meet geeky demands for integer zoom/unstretched image etc.
displayEditor_ = graphicsSettings->Add(new Choice(gr->T("Display Layout && Effects")));
displayEditor_->OnClick.Add([&](UI::EventParams &) -> UI::EventReturn {
screenManager()->push(new DisplayLayoutScreen(gamePath_));
return UI::EVENT_DONE;
});
}
graphicsSettings->Add(new ItemHeader(gr->T("Frame Rate Control")));