Rename "Display layout editor" to "Display Layout && Effects"
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2e0feb4efe
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46 changed files with 94 additions and 94 deletions
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@ -341,12 +341,6 @@ void GameSettingsScreen::CreateViews() {
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graphicsSettings->Add(fullscreenMulti)->OnClick.Handle(this, &GameSettingsScreen::OnFullscreenMultiChange);
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}
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#endif
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// Display Layout Editor: To avoid overlapping touch controls on large tablets, meet geeky demands for integer zoom/unstretched image etc.
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displayEditor_ = graphicsSettings->Add(new Choice(gr->T("Display layout editor")));
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displayEditor_->OnClick.Add([&](UI::EventParams &) -> UI::EventReturn {
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screenManager()->push(new DisplayLayoutScreen(gamePath_));
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return UI::EVENT_DONE;
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});
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#if PPSSPP_PLATFORM(ANDROID)
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// Hide insets option if no insets, or OS too old.
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@ -364,6 +358,12 @@ void GameSettingsScreen::CreateViews() {
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graphicsSettings->Add(new CheckBox(&g_Config.bImmersiveMode, gr->T("FullScreen", "Full Screen")))->OnClick.Handle(this, &GameSettingsScreen::OnImmersiveModeChange);
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}
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#endif
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// Display Layout Editor: To avoid overlapping touch controls on large tablets, meet geeky demands for integer zoom/unstretched image etc.
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displayEditor_ = graphicsSettings->Add(new Choice(gr->T("Display Layout && Effects")));
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displayEditor_->OnClick.Add([&](UI::EventParams &) -> UI::EventReturn {
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screenManager()->push(new DisplayLayoutScreen(gamePath_));
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return UI::EVENT_DONE;
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});
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}
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graphicsSettings->Add(new ItemHeader(gr->T("Frame Rate Control")));
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