Implement the basic functionality of alarms.
They only fire the once though, and the use of subintr might be a bit naive, may need internal funcs.
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3 changed files with 96 additions and 20 deletions
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@ -412,10 +412,10 @@ const HLEFunction ThreadManForUser[] =
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{0x64D4540E,0,"sceKernelReferThreadProfiler"},
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//Fifa Street 2 uses alarms
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{0x6652b8ca,sceKernelSetAlarm,"sceKernelSetAlarm"},
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{0xB2C25152,sceKernelSetSysClockAlarm,"sceKernelSetSysClockAlarm"},
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{0x7e65b999,sceKernelCancelAlarm,"sceKernelCancelAlarm"},
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{0xDAA3F564,sceKernelReferAlarmStatus,"sceKernelReferAlarmStatus"},
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{0x6652b8ca,WrapI_UUU<sceKernelSetAlarm>,"sceKernelSetAlarm"},
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{0xB2C25152,WrapI_UUU<sceKernelSetSysClockAlarm>,"sceKernelSetSysClockAlarm"},
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{0x7e65b999,WrapI_I<sceKernelCancelAlarm>,"sceKernelCancelAlarm"},
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{0xDAA3F564,WrapI_IU<sceKernelReferAlarmStatus>,"sceKernelReferAlarmStatus"},
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{0xba6b92e2,sceKernelSysClock2USec,"sceKernelSysClock2USec"},
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{0x110DEC9A,0,"sceKernelUSec2SysClock"},
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