Change KernelTimeNow to KernelTimeNowFormatted and return nice timestamp.
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4 changed files with 19 additions and 6 deletions
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@ -31,6 +31,7 @@
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#include "Core/HLE/sceKernelThread.h"
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#include "Core/HLE/sceRtc.h"
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#include "Core/MemMap.h"
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#include "StringUtils.h"
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// The time when the game started.
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static time_t start_time;
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@ -172,6 +173,18 @@ u32 sceKernelLibcGettimeofday(u32 timeAddr, u32 tzAddr)
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return 0;
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}
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u32 KernelTimeNow() {
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return (u32)start_time + (u32)(CoreTiming::GetGlobalTimeUs() / 1000000ULL);
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std::string KernelTimeNowFormatted() {
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time_t emulatedTime = (u32)start_time + (u32)(CoreTiming::GetGlobalTimeUs() / 1000000ULL);
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tm* timePtr = localtime(&emulatedTime);
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bool DST = timePtr->tm_isdst;
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u8 seconds = timePtr->tm_sec;
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u8 minutes = timePtr->tm_min;
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u8 hours = timePtr->tm_hour;
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if (DST)
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hours = timePtr->tm_hour + 1;
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u8 days = timePtr->tm_mday;
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u8 months = timePtr->tm_mon + 1;
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u16 years = timePtr->tm_year + 1900;
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std::string timestamp = StringFromFormat("%04d-%02d-%02d %02d-%02d-%02d", years, months, days, hours, minutes, seconds).c_str();
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return timestamp;
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}
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