Add way to bind cached textures to a DrawContext

This commit is contained in:
Henrik Rydgård 2022-09-14 08:42:25 +02:00
parent f745e94899
commit abd58199ce
10 changed files with 33 additions and 6 deletions

View file

@ -857,3 +857,8 @@ std::vector<std::string> TextureCacheVulkan::DebugGetSamplerIDs() const {
std::string TextureCacheVulkan::DebugGetSamplerString(std::string id, DebugShaderStringType stringType) {
return samplerCache_.DebugGetSamplerString(id, stringType);
}
void *TextureCacheVulkan::GetNativeTextureView(const TexCacheEntry *entry) {
VkImageView view = entry->vkTex->GetImageView();
return (void *)view;
}